Like a whisper in the night, you hear it. The distinctive sound of metal piercing flesh. You look down and see the source: a dagger now protruding from your side. From the darkness emerges before you a hooded figure, their fingers wrapped around the handle of the weapon that now dwells inside you. Darkness covers their face except for a sneer. A brief chuckle, the fog of their breath, then the release as they withdraw the dagger. The hooded figure returns to the darkness. Your legs give out, and you crumple to the ground. Not from pain (you haven’t felt that yet), but from your nerves, which know what’s coming before your heart and brain can even begin to notice your lack of blood. All that’s left is to wonder: why? Why in bloody hell did you come to Baldur’s Gate?
Hello friends! And welcome back to Cardsphere. I’ve got another deck tech for you, and this one goes out to all you rogues and scoundrels that like to sneak in and smack faces. We’re winning with good old fashioned combat here, the way that Dr. Garfield intended. And our commander is a new legend from Adventures in the Forgotten Realms. So quiet down and suit up, and take your afternoon nap. Because tonight we’re sneaking in for some stabby damage with
Krydle of Baldur’s Gate.
Krydle is a 1/3 human elf rogue for a blue and a black. Whenever he deals combat damage to a player, that player loses 1 life and Mills 1, then you gain 1 life and Scry 1. And whenever you attack, you can pay 2 generic mana to make a target creature unblockable until end of turn.
So what’s the play here? How do we want to approach this commander? Krydle likes to make creatures unblockable, how about we just fill the deck with creatures that have an effect when they hit someone’s face? And our big finishers are the cards that will make the biggest impact on... impact (I went to college for this writing stuff, can you tell?)
We’ve got two creatures that drain half of an opponent’s life when they hit, with
Raving Dead and
Virtus the Veiled. Then we have an equipment with the same effect,
Quietus Spike. And the shiny new
Vorpal Sword just instantly kills them if you pump some mana into it. Add
Wound Reflection into the mix, and you’ve got a recipe for pain. What’s not to love? All right, how about one more win con? Let’s throw in
Strixhaven Stadium. The stadium gets a point counter whenever we hit an opponent with combat damage. Then if it hits ten point counters, that player loses. It also acts as an inefficient ramp card!
Now Krydle only sneaks in one creature per turn, so we’re gonna need more help for getting our creatures through to people’s faces. For that we have
Deepfathom Skulker and
Open into Wonder to make creatures unblockable, as well as several swords to give protection, like
Sword of Light and Shadow,
Sword of Feast and Famine, and
Sword of Hearth and Home.
Strionic Resonator is also here, and can copy Krydle’s attack trigger if we need it.
Etrata, the Silencer are unblockable all by themselves, and
Guild Thief can make itself unblockable for a price each turn. And we can’t forget our utility lands like
Rogue’s Passage and the new
Reginald VonPokeface III
In addition to knocking our opponents out with life loss (or game loss), we’ve got a bunch of other great effects in this deck upon face damage. Let’s start by looking at the ninjas. Here we have
Yuriko, the Tiger’s Shadow, an incredibly popular commander, that deals out damage whenever one of our ninjas hits home. So we’ve also got
Mistblade Shinobi and
Fallen Shinobi as well.
And we have some big beefy creatures that bring the hurt, like
Wrexial, the Risen Deep. It has Islandwalk and Swampwalk, so it’s got a good chance of hitting someone, and casts an instant or sorcery card from that player’s graveyard.
Lord of the Void exiles the top 7 cards of an opponent’s graveyard and lets you steal a creature from among those cards.
Necropolis Regent puts +1/+1 counters on creatures you control when they hit an opponent.
Mindleech Mass lets you play a card from an opponent’s hand. And
Demon of Loathing makes them sacrifice a creature.
For smaller creatures, we have
Cephalid Constable, which bounces permanents equal to its power. So that’s one you’ll definitely want to suit up for some extra oomph. How about we equip it with
Elbrus, the Binding Blade? That gives +1/+0 and when the equipped creature hits, it flips and becomes Withengar Unbound. Then there’s
Drana, Liberator of Malakir, which puts a +1/+1 counter on each attacking creature when it hits.
Bladegriff Prototype brings the multiplayer politics fun. Or hit your opponents with
Liliana’s Reaver. They discard a card, and you get a zombie. All upside.
Getting lots of cards in our hand is always a plus in this game. Thankfully there are several cards that give you a card whenever one of your creatures hits. We’ve got
Bident of Thassa,
Sea-Dasher Octopus, and
Since we’re doing a lot of swinging, and Vigilance isn’t big in blue and black, we’ve gotta worry about the crack back. To protect us, this deck’s got
Turn to Frog,
Polymorphist’s Jest, and my old friend
Darkness. We’re also running
Mirror Shield, and
Swiftfoot Boots to protect individual creatures, and
Teferi, Mage of Zhalfir to prevent shenanigans when we move to attacks.
Below is the full decklist, and here’s the link on Archidekt if you wanna take it for a spin.
1 Access Tunnel 1 Arcane Denial 1 Arcane Signet 1 Archmage Ascension 1 Ashling, the Extinguisher 1 Bident of Thassa 1 Bladegriff Prototype 1 Bloodforged Battle-Axe 1 Cabal Executioner 1 Cephalid Constable 1 Clearwater Pathway // Murkwater Pathway 1 Coastal Piracy 1 Command Tower 1 Dark Ritual 1 Darkness 1 Deepfathom Skulker 1 Demon of Loathing 1 Dimir Signet 1 Dowsing Dagger // Lost Vale 1 Drana, Liberator of Malakir 1 Drowned Catacomb 1 Elbrus, the Binding Blade // Withengar Unbound 1 Etrata, the Silencer 1 Fallen Shinobi 1 Ferropede 1 Goldvein Pick 1 Guild Thief 14 Island 1 Jhessian Thief 1 Keep Safe 1 Krydle of Baldur's Gate 1 Liliana's Reaver 1 Lord of the Void 1 Master of Predicaments 1 Mind Stone 1 Mindleech Mass 1 Mirror Shield 1 Mistblade Shinobi 1 Morphic Pool 1 Necromantic Thirst 1 Necropolis Regent 1 Open into Wonder 1 Polymorphist's Jest 1 Quietus Spike 1 Raving Dead 1 Reconnaissance Mission 1 Reliquary Tower 1 Rise of the Dark Realms 1 Rogue Class 1 Rogue's Passage 1 Sea-Dasher Octopus 1 Sol Ring 1 Strionic Resonator 1 Strixhaven Stadium 1 Sturmgeist 1 Sudden Spoiling 1 Sunken Hollow 1 Sunken Ruins 14 Swamp 1 Swiftfoot Boots 1 Sword of Feast and Famine 1 Sword of Hearth and Home 1 Sword of Light and Shadow 1 Teferi, Mage of Zhalfir 1 Thought Vessel 1 Turn to Frog 1 Underground River 1 Virtus the Veiled 1 Vorpal Sword 1 Watery Grave 1 Westgate Regent 1 Wound Reflection 1 Wrexial, the Risen Deep 1 Yuriko, the Tiger's Shadow
The Final Blow
So what do you think? Is this a good old fashioned beat down deck, or what? And there’s plenty of room to update the deck and make it yours. Make it speedier with some fast mana or tutors. Lean more into the ninjas and add a
Maskwood Nexus. Or set Krydle on the throne with the Monarchy mechanic!
Let me know what you think of the deck! Hit me up on Twitter at @AndyZupke. You can also catch me streaming budget EDH with Scrap Trawlers every Sunday at 7:30PM Central. Until next time, take care. And play lots of games!