Winning on the Wheel

Sometimes when you're at at a draft table, you get a vague sense of Deja Vu. A little part of you says, "I've seen these cards before," and that's because you have! When you draft with 7 other players, you will (by design) see many of the packs more than once, and even though the best cards may be gone, those packs are often some of the best places to find valuable additions to your deck! In this article I am going to talk about some strategies you can use to maximize the value you get from these wheeling packs, letting you find good cards for your deck where everyone else sees chaff.
The One-Two Pick
Oftentimes there are cards in a pack that no one except you will be interested in. These are narrow archetype cards, cards your deck is uniquely prepared to maximize, or just cards that you believe are undervalued. When you see cards like this in an early pack, you can count on that card wheeling when you are making your pick. For example, in one of my recent Drafts I was deciding whether to take the Wizards payoff spell Relic Amulet. In the same pack was the card Chilling Trap, a card that is a solid roleplayer in a Wizards deck and virtually unplayable elsewhere. I knew that I had a high chance of wheeling the Chilling Trap, so I could already start to formulate a Wizards deck knowing that I would probably have 2 payoffs.

Sometimes there are particular synergies that you can notice to set yourself up for later in the Draft. One card I like to keep my eye out for in Zendikar Rising is Zulaport Duelist
Information Gathering
Another common way to use the wheel is to simply count down the next 7 cards you expect to be taken out of a pack, and then remember that information when cards are starting to wheel. Tip: if you are playing digitally and don't trust your memory, a screenshot can be good for training. Knowing what comes back around can help you sleuth out what the table is doing, especially if there is something surprising left in the pack. Always remember that the players around you are also trying to Draft the best decks they can, so if they are passing you strong cards late then it means they are likely going down a different lane.
If I get a strong Clerics card in my first few picks, I don't put as much stock in it because I know the person passing to me has lots of great cards to choose from and is still figuring out their lane. However, if I start wheeling premium Clerics cards, it is far more likely that Clerics are open, because the person passing to me had far fewer options and still elected not to take the strong payoff. If you can avoid choosing your colors until you see what wheels, you can often get a better sense of which color combination is meant for you in your seat.
The Tactical Wheel
A third way to use the wheel is in later packs (usually Pack 3) where you take a gamble on wheeling an important card. For example, I recently had a Draft where I was playing Blue Black Rogues and I opened a Soaring Thought-Thief

Cards You Only Take on the Wheel
Sometimes there are cards that you never want to take early, but can form the basis of a deck if you get enough of them. The cards that immediately come to mind for me are Faerie Miscreant
Take the case of Akoum Hellhound
Cards that get better in multiples are almost always worth noticing early because there is a good chance you will wheel them, and they can be quite powerful. Frantic Inventory
Well, that's going to do it for this article on using the wheel to your advantage. It's a lot to think about while drafting, but wheely worth it in the end!