Volo Doesn't Believe in YOLO - a Commander Deck Tech

Greetings traveler! Welcome to the Cardsphere Inn, where the hearth is warm, and so is the ale. If you’re hungry, the bread is fresh and our chef is known across the realm for his tentacle stew. We do our best to keep the pugnacious folk out, but best to mind your step all the same. If it’s entertaining you want, there’s a chap over there in the corner. Big red beard, scribbling in his books. For a few coins, or a big compliment, he’ll tell you a tall tale that’ll curl your ear hairs in knots. His name is Volo.
Volo, Guide to Monsters is a 3/2 human wizard, and whenever you cast a creature spell that doesn’t share a creature type with a creature you control or in your graveyard, you get to copy that spell. Volo is, without a doubt, the coolest legend in Adventures in the Forgotten Realms. He does everything I want in a commander. He gives you power, and he gives you limits on that power. I’m a firm believer in the idea that restrictions breed creativity. This is a big reason why I love building budget decks for Scrap Trawlers, and why I love Volo.
You Only Live Twice
So what are our restrictions? First, we don’t get the copy trigger if we already have a creature that has that creature type on the battlefield or in the yard. So it behooves us to build a deck with few or no overlaps in creature types. And because Volo himself has two types, human and wizard, we’re going to get the most value if we avoid creatures with those types. Not hard to accomplish, but we lose out on some powerful creatures, particularly in blue. What else are we limited by? We can’t forget about the legend rule, which states that we can’t have two of the same permanent in play if they are both legendary. This means that while we’ll still get to copy legendary creature spells, either the original or the copy will have to be sacrificed when they enter.
Our path to victory is to cast, and copy, all kinds of value creatures, then throw out a big finisher spell for the alpha strike. For closers, we’ve got End-Raze Forerunners
But Who Cares? No Big Deal. I Want More.
I’m not satisfied with just making copies with Volo. I want more. So we’ve got Clever Impersonator
As always, we wanna keep our hand full. For that, we’ve got Beast Whisperer
Double Trouble
All these giant beasts make our average mana value a little high, so we’re gonna need a lot of ramp. For creatures, we’ve got Birds of Paradise
We’ll need to deal with threats. For that we’re including Acidic Slime
We’re very creature-heavy, so we’ll want to protect against board wipes. For that we’re including Heroic Intervention
Here’s the full decklist. You can also take it for a spin in Archidekt here.
1 Acidic Slime
1 Alchemist's Refuge
1 Amphin Mutineer
1 Apex Devastator
1 Arcane Denial
1 Arcane Signet
1 Augmenter Pugilist // Echoing Equation
1 Barkchannel Pathway // Tidechannel Pathway
1 Beast Whisperer
1 Birds of Paradise
1 Blossoming Bogbeast
1 Breeding Pool
1 Burnished Hart
1 Castle Garenbrig
1 Castle Vantress
1 Chasm Skulker
1 Circle of Dreams Druid
1 Clever Impersonator
1 Command Tower
1 Consecrated Sphinx
1 Crashing Drawbridge
1 Creeping Renaissance
1 Cultivate
1 Darksteel Colossus
1 Double Major
1 Emergence Zone
1 End-Raze Forerunners
1 Finale of Devastation
1 Flooded Grove
13 Forest
1 Ghost Quarter
1 Giant Adephage
1 Heroic Intervention
1 Hinterland Harbor
1 Idol of Oblivion
1 Ilysian Caryatid
8 Island
1 Kiora's Follower
1 Kodama's Reach
1 Lifecrafter's Bestiary
1 Maraleaf Pixie
1 Mulldrifter
1 Negate
1 Nykthos, Shrine to Nyx
1 Ohran Frostfang
1 Overwhelming Stampede
1 Phyrexian Metamorph
1 Praetor's Counsel
1 Primordial Sage
1 Ram Through
1 Rampant Growth
1 Regal Behemoth
1 Regrowth
1 Rejuvenating Springs
1 Reliquary Tower
1 Return of the Wildspeaker
1 Return to Nature
1 Rhonas's Monument
1 River's Rebuke
1 Rogue's Passage
1 Run Away Together
1 Sakashima of a Thousand Faces
1 Scavenger Grounds
1 Second Harvest
1 Shamanic Revelation
1 Shared Summons
1 Simic Sky Swallower
1 Sol Ring
1 Spark Double
1 Steel Hellkite
1 Stormsurge Kraken
1 Swiftfoot Boots
1 Temur Sabertooth
1 Thorn Mammoth
1 Thought Vessel
1 Twinning Staff
1 Vineglimmer Snarl
1 Volo, Guide to Monsters
1 Wandering Archaic // Explore the Vastlands
1 Wrap in Vigor
1 Yavimaya Coast
Double Vision
This is a surprisingly nuanced commander, since there are so many value creatures of each creature type that you can choose from, and each brewer is going to enjoy making those choices of what to keep. It was particularly hard to pick an elemental. We could’ve gone with Avenger of Zendikar
So what do you think? Hit me up over on Twitter at @AndyZupke and let me know what you would do differently. You can also catch me streaming every Sunday night at 7:30PM Central with Scrap Trawlers for some budget EDH fun. Until next time, take care. And play lots of games!