It happened.

Huh? No, I don't mean the Field of the Dead ban. Many were hoping for it (if not expecting) and frankly it makes sense as it was the most difficult item to deal with out of the Golos deck - a land with a repeatable triggered ability, a.k.a. a Stifle-fest.

I am talking about Pioneer, a new non-rotating format unleashed on us by WotC today that will see a near immediate competitive support, not just at the LGS level but at MagicFests as well (already 3 dates on the 2020 Schedule with it), and even the Players' Tour (February 2020)!

There were rumors about it late last week, when an update to the Wizard Event Reporter tool got an update with some mention of "Pioneer" in it. Minds went buzzing right away, trying to imagine what sets would be included and what would be the initial banlist. If Modern taught us anything, it is that a Day 0 banlist is sometimes necessary. Maybe due to the similarity in the name, many had thought that Pioneer was the "official" name for Frontier, a semi-casual format made by fans that had its starting point at M15. Shortly after the B&R Update got posted, the official article announcing Pioneer was published; and it goes much further back than M15:

That is 29 sets legal in Pioneer at its inception, pretty close to what Modern had in 2011 (31 sets). Hindsight always being 20/20, it sort of makes sense that WotC would come up with a new non-rotating format right about now. The other major point that seems obvious is the pre-emptive banning of the Khans of Tarkir Fetchlands, as Blake Rasmussen points out in the announcement article:

"We'll talk more about the B&R philosophy on Thursday, but the gist of the banning decision is as follows: mana bases with fetch lands and shock lands are very strong and make playing three or four colors too easy. Decks can become more homogenous and the format becomes more defined by how many of the strongest cards players can squeeze into one deck. More constraints on mana bases add diversity to the format and make decks play differently from one another."

Having had a couple of hours to digest the news, I am going to have a look at what this new format could look like on Day 1. Already a few lists have emerged from brewers everywhere, so I will try and cover as many bases as possible.

Instant Classics

My immediate reaction to the announcement was "OK, which decks were absolute, undisputed tier 1 during their time in standard?", and there were two clear leaders in that category - they were even responsible for two standard banning by themselves: Aetherworks Marvel and Saheeli Rai/Felidar Guardian.

I have little doubts that these two archetypes will be brought back and customized for Pioneer: Marvel can be adjusted to play more silly things than "just" Ulamog, the Ceaseless Hunger, and CopyCats can run the full Energy package (Attune with Aether, Rogue Refiner, Whirler Virtuoso) along with more Planeswalker support in Teferi, Time Raveler and Oko, Thief of Crowns.

4 Aetherworks Marvel
4 Aether Hub
4 Attune with Aether
4 Woodweaver's Puzzleknot
4 Rogue Refiner
4 Whirler Virtuoso
3 Ulamog, the Ceaseless Hunger
4 Emrakul, the Promised End
3 Ugin, the Spirit Dragon
3 Opt
2 Dig Through Time
3 Narset, Parter of Veils
4 Breeding Pool
2 Stomping Ground
4 Steam Vents
2 Botanical Sanctum
4 Forest
1 Mountain
1 Island

3 Kozilek's Return
3 Return to Nature
4 Fry
2 Agent of Treachery
3 Veil of Summer
Temur Marvel by MasterKulon
3 Once Upon a Time
4 Attune with Aether
4 Saheeli Rai
4 Oath of Nissa
3 Reflector Mage
1 Breeding Pool
3 Harnessed Lightning
4 Forest
4 Felidar Guardian
4 Rogue Refiner
4 Gilded Goose
1 Oko, Thief of Crowns
2 Teferi, Time Raveler
1 Temple Garden
4 Aether Hub
1 Island
1 Mountain
4 Botanical Sanctum
1 Plains
1 Steam Vents
1 Hallowed Fountain
2 Stomping Ground
3 Sylvan Caryatid

2 Lavinia, Azorius Renegade
3 Rest in Peace
4 Veil of Summer
2 Dovin's Veto
3 Knight of Autumn
1 Radiant Flames
CopyCats by Pioneer of Pioneer

But times have changed, and these days such powerful builds have to pass the Oko Test, i.e. "can a turn 2/turn 3 Oko completely disrupt your strategy":

  • CopyCats aims at curving Saheeli-into-Guardian, and Oko, Thief of Crowns cannot turn Miss Rai into an Elk;
  • Marvel usually gets its energy requirement as part of the spell resolutions: t1 Attune With Aether, t2 Woodweaver's Puzzleknot, t3 Whirler Virtuoso/Rogue Refiner; to the notable exception of the sacrifice effect of the Puzzleknot, Oko does not stop any of these, and one is then free to play and activate Marvel - or "Spin the Wheel" - on the same turn without Oko being able to step in.

Pretty good, right? But why stop there then? Why not just go next level and combine two of the most dominant strategies of the past few years into one monstrosity? I give you Karn Golos Marvel:

2 Woodweaver's Puzzleknot
3 Aetherworks Marvel
2 Harnessed Lightning
4 Attune with Aether
2 Ulamog, the Ceaseless Hunger
4 Rogue Refiner
3 Karn, the Great Creator
3 Golos, Tireless Pilgrim
2 Arboreal Grazer
4 Growth Spiral
4 Circuitous Route
4 Aether Hub
4 Field of the Dead
3 Fabled Passage
2 Forest
2 Island
1 Mountain
1 Swamp
1 Plains
1 Azorius Guildgate
1 Golgari Guildgate
1 Izzet Guildgate
1 Simic Guildgate
1 Shrine of the Forsaken Gods
2 Breeding Pool
1 Gruul Guildgate
1 Stomping Ground

1 Golos, Tireless Pilgrim
1 Aetherworks Marvel
1 Woodweaver's Puzzleknot
1 Grafdigger's Cage
1 The Great Henge
1 Emrakul, the Promised End
4 Oko, Thief of Crowns
2 Disdainful Stroke
1 Planar Bridge
1 Walking Ballista
1 The Scarab God
Karn Golos Marvel by billsive

As was the case for Modern, I am expecting combo strategies to be in the top tier of the Pioneer metagame early on. In addition to the two I already covered, there are a few more that are worth building around:

  • Simic Nexus
  • Rally the Ancestors
  • Emry Ascendancy
  • AetherFlux Cannon
  • Scapeshift/GateShift
  • God-Pharaoh’s Gift
  • Aristocrats
  • Kethis Historic

The Case for Control Decks

We barely had time to say goodbye to Teferi, Hero of Dominaria and Search for Azcanta, and they are already back with more friends: Disallow, Supreme Verdict, Detention Sphere, and even Dig Through Time is joining the fray! As for the win condition, we can pick and choose: Torrential Gearhulk and/or Approach of the Second Sun are both viable, as would be Gideon, Ally of Zendikar.

2 Teferi, Hero of Dominaria
3 Teferi, Time Raveler
2 Narset, Parter of Veils
4 Disallow
2 Fumigate
3 Dovin's Veto
4 Opt
2 Supreme Verdict
3 Approach of the Second Sun
1 Detention Sphere
2 Essence Scatter
4 Hallowed Fountain
4 Glacial Fortress
3 Field of Ruin
2 Absorb
6 Island
6 Plains
2 Fabled Passage
2 Search for Azcanta
2 Chemister's Insight
2 Dig Through Time

2 Gideon of the Trials
2 Disenchant
4 Leyline of Sanctity
2 Ixalan's Binding
2 Ashiok, Dream Render
2 Cyclonic Rift
UW Approach by MANA D0RK

Besides the obvious UW build, there are other iterations of Control lists that have popped up already, like Jeskai Superfriends, because who doesn't like a little Narset sprinkled with CopyCats:

3 Felidar Guardian
3 Brazen Borrower
2 Torrential Gearhulk
3 Saheeli Rai
2 Narset, Parter of Veils
2 Teferi, Time Raveler
2 Chandra, Torch of Defiance
3 Spirebluff Canal
1 Sacred Foundry
1 Needle Spires
3 Harnessed Lightning
2 Declaration in Stone
2 Shock
4 Opt
3 Absorb
1 Blast Zone
1 Castle Vantress
1 Hallowed Fountain
2 Glimmer of Genius
4 Aether Hub
1 Settle the Wreckage
1 Deafening Clarion
2 Inspiring Vantage
4 Steam Vents
2 Fabled Passage
1 Plains
2 Island
2 Mountain

3 Spell Queller
3 Dovin's Veto
2 Aether Gust
2 Bonecrusher Giant // Stomp
2 Devout Decree
2 Deputy of Detention
1 Settle the Wreckage
Saheeli Superfriends by ozdalva

Another traditional approach is Esper Control, and since Thoughtseize and Fatal Push are legal in Pioneer it might actually be a more natural extension from UW than Jeskai:

2 Torrential Gearhulk
2 Jace, Vryn's Prodigy
3 Narset, Parter of Veils
3 Teferi, Time Raveler
2 Teferi, Hero of Dominaria
2 Dig Through Time
2 Into the Story
3 Fatal Push
3 Supreme Verdict
2 Search for Azcanta
3 Disallow
2 Dovin's Veto
2 Cast Down
4 Thoughtseize
4 Watery Grave
4 Drowned Catacomb
4 Hallowed Fountain
4 Glacial Fortress
4 Godless Shrine
4 Isolated Chapel
1 Geier Reach Sanitarium

2 Collective Brutality
1 Mortify
2 The Elderspell
1 Dovin's Veto
2 Mystical Dispute
2 Monastery Mentor
1 Lyra Dawnbringer
1 Settle the Wreckage
2 Ashiok, Dream Render
1 Kaya, Orzhov Usurper
Esper Control by Luzur

As a reminder, we are very early on in the format, so baby steps are to be expected. For example, in this Esper list, I could very well see a couple of Thought Erasures being added down the line to make up for the lack of Inquisition of Kozilek. I would also be remiss if I did not mention Grixis Control: with Tasigur, the Golden Fang, Nicol Bolas, the Ravager, Kolaghan's Command, Angrath’s Rampage and Bedevil, there are plenty of toys to revive an archetype that has also been climbing up the ranks of Modern standings.

The Synergistic Builds

This is where we start looking into more "midrange" approaches to Pioneer. Outside of the famous Rock (B/G) archetype, three color combinations seem to have an edge when it comes to this strategy: Bant, Sultai and Abzan.

First is Bant Company, which looks like a Good Creatures deck but is actually closer to midrange because of the abilities attached to the creatures it plays:

4 Llanowar Elves
2 Paradise Druid
2 Jace, Vryn's Prodigy
2 Duskwatch Recruiter
1 Nissa, Vastwood Seer
4 Reflector Mage
2 Deputy of Detention
2 Knight of Autumn
2 Brimaz, King of Oreskos
2 Selfless Spirit
3 Tireless Tracker
3 Spell Queller
4 Collected Company
3 Teferi, Time Raveler
3 Oko, Thief of Crowns
4 Breeding Pool
4 Temple Garden
1 Hallowed Fountain
3 Hinterland Harbor
3 Sunpetal Grove
4 Forest
1 Island
1 Plains

2 Veil of Summer
2 Spell Pierce
2 Knight of Autumn
2 Tidebinder Mage
3 Vryn Wingmare
2 Phyrexian Revoker
2 Remorseful Cleric
Bant Company by CalmDownMatthew

See? No spell outside of Collected Company! But when you have Knight of Autumn, Deputy of Detention and Spell Queller to control the board, it allows you to maximize Company's chances of hitting.

Next is Sultai Delve, an archetype that has been attempted in Modern but has now a chance to make its own name as a midrange house in a brand new format with reduced competition from Jund:

4 Deathrite Shaman
4 Grim Flayer
2 Murderous Rider // Swift End
3 Tireless Tracker
2 The Scarab God
3 Fatal Push
2 Assassin's Trophy
1 Abrupt Decay
2 Drown in the Loch
4 Thoughtseize
4 Dig Through Time
4 Oko, Thief of Crowns
2 Liliana, the Last Hope
2 Blooming Marsh
3 Overgrown Tomb
2 Island
2 Forest
2 Swamp
4 Watery Grave
2 Breeding Pool
2 Drowned Catacomb
4 Fabled Passage

2 Drown in the Loch
2 Disdainful Stroke
2 Hostage Taker
3 Ritual of Soot
4 Negate
1 Nissa, Vital Force
1 Liliana, Death's Majesty
Sultai Delve by Mugi

Here cards like Grim Flayer and Drown in the Loch lose a bit of their value and efficiency since there are no fetchlands to fill the graveyard enough and/or give Delirium. Deathrite Shaman is an interesting choice for the same reason, and time will only tell if its inclusion is more due to its reputation rather than its actual power level in Pioneer.

And finally, this one is a fan favorite: the return of Siege Rhino!! Abzan Midrange is the build that will benefit from having the most mana efficient removal spells (Fatal Push, Abrupt Decay, Declaration in Stone) while also adding a full playset of Murderous Rider // Swift End from Throne of Eldraine:

2 Abrupt Decay
3 Abzan Charm
4 Collective Brutality
4 Courser of Kruphix
3 Declaration in Stone
4 Gilded Goose
4 Murderous Rider // Swift End
4 Siege Rhino
2 Sylvan Caryatid
4 Thoughtseize
3 Tireless Tracker
3 Overgrown Tomb
3 Temple Garden
1 Godless Shrine
3 Blooming Marsh
1 Concealed Courtyard
3 Hissing Quagmire
1 Shambling Vent
2 Forest
2 Swamp
2 Field of Ruin
2 Fatal Push

2 Anafenza, the Foremost
4 Deathrite Shaman
2 Gideon, Ally of Zendikar
3 Knight of Autumn
2 Liliana, the Last Hope
2 Sorcerous Spyglass
Abzan Midrange by Zyxus

A Mutavault's Dream: Tribal decks

These past few sets, and especially during Ixalan season, WotC had put back tribes into the spotlight: Vampires, Merfolk, Wizards, Zombies, Spirits, and even Elementals all took center stage at some point over the past couple of blocks. Now? Not only do players get a deeper arsenal per creature type, another centerpiece to the strategy is back: Mutavault, printed last in M14. Based on the early postings, the most popular tribes being tried so far are Zombies, Elves and Spirits.

4 Cryptbreaker
4 Death Baron
4 Diregraf Colossus
4 Dread Wanderer
4 Graveyard Marshal
4 Lord of the Accursed
4 Relentless Dead
2 Smuggler's Copter
3 Liliana, the Last Hope
4 Mutavault
12 Swamp
4 Field of Ruin
4 Fatal Push
3 Thoughtseize

2 Damping Sphere
3 Collective Brutality
3 Vraska's Contempt
3 Infernal Reckoning
4 Leyline of the Void
Zombies by abill5150
4 Collected Company
4 Dwynen's Elite
4 Shaman of the Pack
4 Elvish Visionary
4 Elvish Mystic
4 Llanowar Elves
2 Chord of Calling
2 Rishkar, Peema Renegade
4 Steel Leaf Champion
4 Elvish Clancaller
4 Sylvan Advocate
4 Overgrown Tomb
4 Llanowar Wastes
12 Forest

3 Reclamation Sage
3 Assassin's Trophy
3 Abrupt Decay
2 Fatal Push
4 Thoughtseize
Elves
4 Mausoleum Wanderer
4 Rattlechains
4 Selfless Spirit
4 Supreme Phantom
4 Spell Queller
2 Empyrean Eagle
2 Archangel Avacyn
4 Smuggler's Copter
2 Teferi, Time Raveler
2 Declaration in Stone
2 Detention Sphere
2 Spectral Sailor
4 Glacial Fortress
4 Hallowed Fountain
4 Port Town
4 Island
4 Plains
2 Eerie Interlude
2 Mutavault

3 Leyline of Sanctity
2 Dovin's Veto
2 Rest in Peace
2 Remorseful Cleric
2 Eidolon of Rhetoric
2 Spell Pierce
2 Silence
Spirits

Wait, you thought I would forget about Goblins? The little tribe that could got some boost in Modern with the reprint of Goblin Ringleader in Core20 and a few Rakdos pieces in Modern Horizons, and now in Pioneer they get a whole new format to take over. Plus, Goblin Rabblemaster and Legion Warboss can finally show us how they really are best friends!

17 Mountain
4 Legion Loyalist
2 Siege-Gang Commander
4 Goblin Instigator
4 Goblin Piledriver
2 Goblin Warchief
4 Reckless Bushwhacker
4 Skirk Prospector
4 Legion Warboss
2 Goblin Rabblemaster
4 Goblin Chainwhirler
3 Foundry Street Denizen
2 Krenko, Tin Street Kingpin
4 Rootbound Crag

3 Roast
3 Rending Volley
2 Grafdigger's Cage
2 Goblin Trashmaster
2 Frenzied Goblin
2 Grumgully, the Generous
1 Goblin Rabblemaster
Goblins by dranbo

I originally thought that the Modern Humans build could be ported straight up to Pioneer, but missing out on Aether Vial and the multicolor painless lands (Pillar of the Paruns, Cavern of Souls) is proving more problematic than I thought. Still, there is a more than decent shell to work with in Bant, with Tithe Taker taking on the role of Thalia, Guardian of Thraben and Mana Confluence assuming the duties of Cavern.

The Old Friends: Aggro & Burn

With fast combo decks expected to be everywhere at first, and with control strategies not far behind, what is left if none of these builds are to your taste? Well, go under them with aggressive strategies of course!

I will start with Burn/MonoRed: in recent months, the Prowess archetype has been performing pretty well in Modern Leagues, and looking at stock lists one can see that most of it is Pioneer legal: Monastery Swiftspear, Soul-Scar Mage, Bedlam Reveler. The only downside is the lack of 1 CMC burn spell, but Skewer the Critics and Wizard’s Lightning are as good proxies as we are going to get for now. Note that Eidolon of the Great Revel and Boros Charm are both available in the format as well, and that you could also decide to splash Blue and benefit from Stormchaser Mage and Treasure Cruise - at least for as long as the latter will stay unbanned…

4 Monastery Swiftspear
4 Soul-Scar Mage
4 Ghitu Lavarunner
4 Stormchaser Mage
4 Opt
4 Wild Slash
4 Chart a Course
4 Treasure Cruise
4 Wizard's Lightning
3 Crash Through
4 Spirebluff Canal
4 Shivan Reef
4 Steam Vents
5 Mountain
4 Island

2 Ceremonious Rejection
2 Abrade
2 Disdainful Stroke
1 Psychic Rebuttal
2 Searing Blood
2 Anger of the Gods
1 Chandra, Torch of Defiance
2 Crackling Drake
1 Spell Pierce
Izzet Prowess by kungfull99

We can also rely on Gruul with the Electrostatic Pummeler deck: it was a serious threat back when Energy was a thing, so I am expecting it back with a vengeance and take advantage of Veil of Summer for additional protection.

4 Electrostatic Pummeler
4 Attune with Aether
4 Aether Hub
4 Rootbound Crag
4 Blossoming Defense
4 Llanowar Elves
4 Stomping Ground
4 Bomat Courier
4 Forest
2 Mountain
4 Built to Smash
4 Fling
2 Hashep Oasis
4 Bristling Hydra
4 Greenbelt Rampager
4 Ghor-Clan Rampager

2 Hope of Ghirapur
3 Lightning Strike
2 Rhythm of the Wild
4 Veil of Summer
2 Grafdigger's Cage
2 Longtusk Cub
Gruul Pummeler by SacCB

Another build that caught my eye is Affinity: with a very low and efficient curve, and some card draw in Bomat Courier and Smuggler’s Copter, this deck looks like the perfect home in Pioneer for All That Glitters and Ensoul Artifact. I would not be surprised to see some attempts to stretch it to Jeskai, to include some reach in Shrapnel Blast and/or Fling/Thud.

4 Steel Overseer
4 Gingerbrute
4 Ornithopter
4 All That Glitters
4 Toolcraft Exemplar
4 Smuggler's Copter
4 Ensoul Artifact
4 Thraben Inspector
4 Spire of Industry
4 Aether Hub
4 Hallowed Fountain
4 Ghostfire Blade
4 Bomat Courier
4 Inspiring Vantage
1 Island
2 Plains
1 Inventors' Fair

2 Karn, Scion of Urza
4 Metallic Rebuke
2 Aethersphere Harvester
3 Hushbringer
Affinity

Wrapping up

By the time I was done going over the data I collected for this article, hundreds of new decks had been posted to various database sites (I used mtggoldfish.com for the lists above). That is an excellent marker for the future popularity of the format already. I am pretty sure more and more archetypes will start popping up left and right, in preparation for the first sanctioned events at the beginning of November. As for online play, Pioneer will be available on MTGO only for now (one can hope for Arena some day) starting October 23, and some of the popular streamers and SCG personalities have already started running some Pioneer builds in Modern Leagues to get a feel for the power level.

As always, if you want to play Pioneer at some point, I would prioritize acquiring all rare lands especially the Kaladesh Fastlands (Botanical Sanctum, Spirebluff Canal, Concealed Courtyard, Inspiring Vantage, Blooming Marsh) and the Ixalan ( Glacial Fortress, Drowned Catacomb, Dragonskull Summit, Rootbound Crag, Sunpetal Grove) and Dominaria (Isolated Chapel, Woodland Cemetery, Hinterland Harbor, Sulfur Falls, Clifftop Retreat) Checklands.

I hope you enjoyed this quick overview of the early shape of the Pioneer metagame. The first online results should be posted before this coming weekend, and you can be sure I will be all over them to bring you the best and latest techs and innovations!