Top Trades: June 17-June 24

Happy Thursday everyone! I hope y'all are doing well. The numbers are in, a week has gone by, and now it's time for another installment of Top Trades chock full of even more Modern Horizons 3 than last week. How, you ask? Well, let's get right into it and find out what's been moving here at Cardsphere.
Honorable Mention - Evolution Witness
Number of Trades: 20 --- Number of Cards Traded: 26
Just like last week, this week's honorable mention is also our previous week's most traded card. A pseudo-Eternal Witness with +1/+1 counter synergies, Evolution Witness combines two potent ingredients that make for a popular card: a nod to nostalgia (I mean, who among us doesn't know Eternal Witness) and breakability. Sure, it won't be flickered in endless loops the same way Eternal Witness often is when deployed on the strongest of tables, but it will most definitely trigger over and over again when placed into the right deck. Who doesn't want to just pick up their graveyard every turn?
#5 - Winter Moon
Number of Trades: 19 --- Number of Cards Traded: 20
Speaking of synergy-laden nostalgia nods, let's talk about Winter Moon
#4 - Disruptor Flute
Number of Trades: 19 --- Number of Cards Traded: 22
Next up on our list is another stax piece, and that's Disruptor Flute
Where to start? Well, let's begin with the wild amount of flexibility which Disruptor Flute offers. Containing no colored mana in its cost definitely helps here, but the real potential of Disruptor Flute comes in the flash keyword. It's rare to see a stax piece that can be cast at instant speed, especially one that lasts beyond the endstep, but nonetheless Disruptor Flute is here to stay.
Once you've actually resolved Disruptor Flute, you're left with a single-card cost increase that just short of makes whatever you name uncastable (is Ulamog, the Ceaseless Hunger
Again, I can't stress how much the flash keyword matters here - use Disruptor Flute as a response to a spell with spooky activated abilities, in an opponent's early phases of the turn to preemptively shut off something from being cast, or even in an end step to make use of unspent mana. It's all upside here.
#3 - Vexing Bauble
Number of Trades: 21 --- Number of Cards Traded: 29
Truth be told, I'm still not sure how to feel about Vexing Bauble
For one generic mana, Vexing Bauble is an artifact that reads "Whenever a player casts a spell, if no mana was spent to cast it, counter that spell," as well as "One Generic, Tap, Sacrifice Vexing Bauble: Draw a card." That first line of text has proven popular in many non-blue higher-powered Commander lists, as for one mana Vexing Bauble shuts down all free interaction that might otherwise disrupt your combo turn. Force of Will
#2 - Four Mono-Color MDFCs
Total Trades: 83 (Max: Witch Enchanter
Total Cards Traded: 106 (Max: Witch Enchanter
Alright y'all, this one's a doozy so settle in. This week we have not one, not two, but four MDFCs, each of which shares the oh-so-popular (and powerful) ability to enter the battlefield untapped at the cost of three life. So, where to begin?
In our first week of Top Trades, we saw just how powerful the combination of an untapped land and a card that did basically anything half decent was. I'm talking, of course, about Disciple of Freyalise
Expanding on this sentiment, each week has seen some member of the Modern Horizons 3 mono-colored MDFC cohort pop up, with last week's breakout star being Hydroelectric Specimen
But wait, there's more! Beyond Disciple of Freyalise and Sink into Stupor, our list also contains another creature courtesy of Witch Enchanter
#1 - Urza's Cave
Number of Trades: 28 --- Number of Cards Traded: 34
At first, I didn't think too much of Urza's Cave
The first most important thing about Urza's Cave (other than being an Urza's land, for all you Urza's Workshop
Outside of the Gaea's Cradle players I mentioned above, the plurality of uses for Urza's Cave will be to fetch up a a key land for a larger gameplan revolving around colorless mana. Missing a Tron land? Sacrifice Urza's Cave and go find it. Twelve-Post need another Locus? Well Urza's Cave has got you covered.
Urza's Cave is an excellent land that packs both the flexibility and immediacy necessary to make it a truly viable card across power levels. Don't sleep on it like I did - it really can shift a game in an instant.
Wrap Up
If this week taught us anything, it's to never underestimate the potential of untapped lands. Whether they only add colorless mana or bolt you upon entering the battlefield, it hardly seems to matter. Providing mana along with doing just about anything else is a powerful combo, so keep an eye out when you come across these cards in the wild.