Top Trades: July 1-July 8

Welcome back and happy Thursday everyone! It's time for our newest installment of Top Trades, where we check in to see what the biggest movers and shakers over here at Cardsphere are for the week. So, what's the talk of the town this week? Let's take a look.
Honorable Mention - Glimpse the Impossible
Number of Trades: 10 --- Number of Cards Traded: 16
Well well well, it seems I may have been a bit too quick to dismiss Ruby Storm as Modern's next flash in the pan. The deck is still popping up in leagues, Ruby Medallion's price hasn't completely tanked, and Glimpse the Impossible is back on our Top Trades lists yet again.
For those of you who missed last week's article, here's an overview on why this three-mana common is popping up all over the place. Ruby Storm - a deck centered around chaining together discounted rituals thanks to the newly legal Ral, Monsoon Mage
#5 - Seething Landscape and Deceptive Landscape
Total Trades: 18 (9 Each)
Total Cards Traded: 30 (Seething Landscape - 18, Deceptive Landscape - 12)
Alright, on to the main cards of the list itself, this time featuring a whole bonus card! At number five on our list are the common lands Seething Landscape and Deceptive Landscape, two cards that each have ": Add " as well as the ability to tap and sacrifice them in order to fetch up a tapped basic land from among one of three options - Islands, Swamps, or Mountains for Seething Landscape and Plains, Swamps, or Forests for Deceptive Landscape. Finally, if you want to cycle either of these lands away, simply pay one mana of each color from among the lands they can fetch and there you have it! A fresh card has been added to your hand.
Now, this has been a lot of text for what is effectively a new spin on Evolving Wilds
#4 - Accursed Marauder
Number of Trades: 9 --- Number of Cards Traded: 15
Accursed Marauder isn't a particularly unique effect, but it is best in class. Compare it against Fleshbag Marauder
Now that we've run through just about every other difference between the cards, what about (arguably) the most important - mana costs? Fleshbag Marauder costs more to cast, and that is a huge swing. for one extra power and the ability to sacrifice a token. I don't know about you, but I'd take the newer, cheaper version any day.
#3 - Consign to Memory
Number of Trades: 10 --- Number of Cards Traded: 12
It's not too often that a piece of sideboard tech pops up on Top Trades, but that's exactly what we've got here with Consign to Memory. As a dedicated control player myself, seeing any sort of counter-magic that costs one mana or less is always interesting. So what does that one mana get us here? "Counter target triggered ability or colorless spell." But wait, there's more! Consign to Memory has replicate for the low low cost of . So when are we going to use Consign to Memory?
My first thought was artifacts, but more and more artifacts are colored spells these days so Consign to Memory isn't going to help us as much there as it once would have. Plus, unless you're in a weird game with artifacts moving around at instant speed, you'll never need to pay the replicate cost if you're only dealing with a single sorcery-speed spell. So, if not artifacts, then what? Eldrazi.
Many of Magic's most powerful (and as such, most popular) Eldrazi creatures combine two key attributes: they're colorless spells, and they have triggered abilities that occur when they're cast. This means you'll readily encounter plenty of situations where an Eldrazi spell and its associated triggered ability are on the stack simultaneously, setting you up for a 2-for-1 if you replicate your Consign to Memory. Now that's the kind of value I can get behind.
#2 - Amped Raptor
Number of Trades: 11 --- Number of Cards Traded: 15
Unlike Consign to Memory, Amped Raptor is most definitely not a sideboard card. Instead, it's contributing to the slow reconstruction of 2024's spin on classic Modern Jund. So what does this Dinosaur do?
For two mana - - Amped Raptor is a 2/1 Dinosaur creature with first strike and "When Amped Raptor enters the battlefield, you get two energy counters. Then, if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of energy counters equal to its mana value rather than paying its mana cost." Does this bring back cascade memories for anyone else? Because it sure does for me.
Thanks to Amped Raptor, Jund just got a pretty sweet new toy - want a free Wrenn and Six
#1 - Sneaky Snacker
Number of Trades: 11 --- Number of Cards Traded: 16
Moving away from Modern, it's time to look to the common sheet for this week's top traded card, a new Pauper all-star: Sneaky Snacker.
For , Sneaky Snacker is a 2/1 Faerie Rogue creature with flying and "Whenever you draw your third card in a turn, return Sneaky Snacker from your graveyard to the battlefield tapped." A two mana 2/1 with upside and a relevant creature type is already an excellent rate, but upon closer inspection it becomes pretty apparent that this isn't your normal level of upside. Instead, as we'll see in a moment, Sneaky Snacker is a creature that refuses to die.
Pauper is full of commons that draw a lot of cards, but none is more infamous than Brainstorm
As for combo tricks, Sneaky Snacker synergizes absurdly well with the bevy of black sorceries which have you sacrifice a creature as an additional cost to draw two cards - Village Rites
These immediate synergies don't even cover Sneaky Snacker's applications in mill and/or discard strategies - just like with having it die in combat, the drawback to discarding or milling a Sneaky Snacker is almost nonexistent. Just cast Brainstorm.
Wrap Up
Another week, another top five Modern Horizons 3 list. That being said, it's interesting to see just how many formats and how many decks have been touched by this release. From Modern to Pauper and everything in between, this set had something for everyone, and the numbers here at Cardsphere show it. Tune in next week for more Top Trades, where we'll see what Magic's newest movers are.