Throne of Eldraine Returns!

On Friday, July 24th, Throne of Eldraine will be coming to Premier Drafts on MTG Arena and I could not be more excited! Personally, Eldraine is my favorite limited format of all time and with M21 feeling more or less “solved” as a draft environment, I’m very much looking forward to returning to this fairy tale world once again. Now, for those of you who only drafted this set against the bots back in the fall of 2019, there’s probably only one card on your mind:

But trust me, this set has so much more to offer than the Big Bad Blue Mill Menace and I hope that by the end of this article you’ll be ready to explore all that Eldraine has in store for you. Now that we’ll be drafting the set against humans, I guarantee you’ll have a great experience. Let’s get started!
Once Upon a Time...
In my mind, what makes Throne of Eldraine such an incredible format is just how many archetypes there are and how viable each one of them is to draft. Not only are there the ten color pairs, but there are five mono color decks as well! And within each color pair are often different flavors of the deck based on which of the two colors you are more heavily favoring. It is a true “drafting the hard way” format. If you find the open lane for your seat, you’ll end up with a good deck.
There are three new concepts introduced to us in Eldraine: Food, Adamant, and Adventures. Food tokens don’t offer much to explore. What you see is pretty much what you get, though it's important to note that these pockets of three life don't make the aggro decks worse. Adamant and Adventures, however, I think are worth discussing here. The presence of Adamant and tough mana requirements in general leads to some pretty strange limited mana bases. Ensuring you can get your Adamant bonuses on certain cards like Garenbrig Paladin
Adventure is just a slam-dunk limited mechanic. This mechanic provides aggro decks with combat tricks attached to creatures, leaving the deck with upward of thirty spells sometimes. The abundance of modal cards presents multiple decision points on many turns of the game which leads to better and more complex game play. It also allows for sweet buildarounds like Edgewall Innkeeper
Top Commons

Before we dive into the archetypes, I think it would be helpful to check in on each color, what it’s trying to do in the format, and what its best tools at common are
White
White is a very aggressive color in ELD. As such, I believe its two best commons are Ardenvale Tactician // Dizzying Swoop
Blue
One of the reasons Merfolk Secretkeeper // Venture Deeper
Black
Bake into a Pie
Red
Another incredibly aggressive color in the format, Red offers a great removal in Scorching Dragonfire
Green
Green can do a lot in this format: it’s a got the tools for a great mono colored aggro deck with Wildwood Tracker
Colorless
One of the best commons in the set is Golden Egg
Archetypes

Within the 15 archetypes that exist is a wide range of styles from hyper aggressive to mill/control decks and everything in between. Here are a handful of decks to look out for. In the aggressive camp you’ve got Mono Red, White and Green. These can be mono colored in the true sense of the word or decks where you have 13 or more lands of a single color and are lightly splashing for a second color. Boros, Gruul, and Rakdos are probably the best aggro color pairs after that. Boros gives you access to the two best aggro colors in the set and a ton of combat trick Adventures attached to creatures. Gruul gives you access to all the non-human synergies with cards like Ferocity of the Wilds
The more value based or defensive decks are concentrated in the Sultai colors. Simic is the best home for ramp and splashing nonsense. Green gives you fixing with Rosethorn Acolyte // Seasonal Ritual
Archetypes that come together less often but are fun when they do include Azorius Artifacts and Enchantments and Izzet Draw-two. Both of these decks require rares and uncommons to really come together but the support is there for sure. Arcanist’s Owl
Merry-Go-Build-A-Round
The last but most important point to discuss about Throne of Eldraine is the number of incredibly fun and powerful build-arounds that there are to play with. I’ve already mentioned some archetype or synergy specific payoffs like Improbable Alliance
Going back and looking at the entire visual spoiler for this set and a number of my draft logs and trophy decks has me so incredibly pumped to return to Eldraine. What are you most looking forward to about this set coming back? Let me know on Twitter! And, as always, Happy Drafting!