The Deck I Didn't Want to Build

Hello friends! It’s time for another Commander article here on Cardsphere. Today we’re taking a short break from Innistrad to talk to you about a deck I was forced to build. Not just forced. Cajoled. Wheedled, even. My Scrap Trawlers partner-in-crime Nick bugged me and harassed me to build a deck for a commander that I thought was no good. I thought it would be slow and clunky. I thought it would do almost nothing. But he was relentless. And so, to prove to him how bad it was, I brewed it. And I tinkered with it. I built it and played it and tinkered some more. And guess what, reader. I was wrong. This commander is very good, and I love this new combo-tastic, balls-to-the-wall deck that I’ve built. It’s Gnostro, Voice of the Crags.
Gnostro is a white, blue, and red 3/3 chimera that taps for a modal ability. You can gain X life, Scry X, or deal X damage to a target creature, where X is equal to the number of spells you’ve cast in the turn. As you can probably guess, tapping for just one or two won’t cut it. In order to get the most out of Gnostro, we gotta cast a lot of spells. Which means we’ll need a large amount of cheap spells, card advantage and cantrips, ramp, and ways to untap Gnostro so we can activate them over and over.
A La Mode
At first glance you might think that having a modal commander would lead to a disjointed deck that tried to do too much. I know that’s what I thought, and a big part of why I dismissed the commander. But as I built the deck, I began to see how all the different modes actually work together extremely well
To understand the paths to victory, we’ll look at how each mode gets us there, starting with the life gain. It was pretty late in the tinkering when I realized that the life gain mode was very similar to another very powerful card, Aetherflux Reservoir
The Scry ability allows us to filter through our deck to get to the spiciest morsels. Proper sequencing in this deck is crucial to success, so stacking our top deck the way we need will be invaluable. Or if we’d rather just draw all of those cards, then we’ll use Eligeth, Crossroads Augur
Dealing damage to a creature is a great way to take out enemy combatants. But I really wish we could deal that damage to our opponents instead. Oh wait, you all didn’t forget about my goblin boyfriend, did you? That’s right, Brash Taunter
Untap on Tap
Just activating Gnostro once per turn isn’t enough. We need as many activations as possible to do any good. So we’re throwing in several ways to untap Gnostro or to copy their abilities. Let’s start with what is, arguably, the most important card in the deck. And that’s Jeskai Ascendancy
For an untap ability on a creature, we’ll look to the Chakram Retriever
So with the repeatable effects like Jeskai Ascendancy
Other Synergies
What’s better than having a hand of cards? How about another? Underworld Breach
All of this will require a ton of mana, though. So we’ll need lots of rocks, like Arcane Signet
We’ve got plenty of cheap draw spells and tutors, like Mystical Tutor
Lastly, we’ll need ways to protect ourselves. Call the Coppercoats
The Crags Have Spoken
Here’s the full decklist and a link to Archidekt for playtesting:
1 Adarkar Wastes
1 Aetherflux Reservoir
1 Arcane Signet
1 Archaeomancer
1 Authority of the Consuls
1 Blasphemous Act
1 Bloodstained Mire
1 Boros Charm
1 Brain Freeze
1 Brash Taunter
1 Burst of Energy
1 Call the Coppercoats
1 Cascade Bluffs
1 Cerulean Wisps
1 Chakram Retriever
1 Chromatic Lantern
1 Command Tower
1 Commit // Memory
1 Deflecting Palm
1 Deserted Beach
1 Djeru's Resolve
1 Dockside Extortionist
1 Dramatic Reversal
1 Eligeth, Crossroads Augur
1 Enlightened Tutor
1 Esper Sentinel
1 Exotic Orchard
1 Faithless Looting
1 Fellwar Stone
1 Fierce Guardianship
1 Flooded Strand
1 Flumph
1 Frantic Search
1 Ghostly Prison
1 Glacial Fortress
1 Gnostro, Voice of the Crags
1 Halimar Depths
1 Illusionist's Bracers
7 Island
1 Isochron Scepter
1 Jeska's Will
1 Jeskai Ascendancy
1 Land Tax
1 Lotus Petal
1 Magewright's Stone
1 Mana Confluence
1 Minamo, School at Water's Edge
1 Misty Rainforest
1 Mizzix's Mastery
3 Mountain
1 Mystical Tutor
1 Opt
4 Plains
1 Polymorphist's Jest
1 Pongify
1 Port Town
1 Preordain
1 Prismatic Lens
1 Propaganda
1 Rhystic Study
1 Rings of Brighthearth
1 Rugged Prairie
1 Sacred Foundry
1 Sensei's Divining Top
1 Shark Typhoon
1 Smothering Tithe
1 Snap
1 Sol Ring
1 Spirit Link
1 Steam Vents
1 Storm-Kiln Artist
1 Sulfur Falls
1 Sunbird's Invocation
1 Swans of Bryn Argoll
1 Swiftfoot Boots
1 Talisman of Conviction
1 Talisman of Creativity
1 Talisman of Progress
1 Temple of Triumph
1 Thousand-Year Elixir
1 Time Wipe
1 Training Center
1 Twiddle
1 Underworld Breach
1 Vandalblast
1 Wear // Tear
1 Whirlwind of Thought
1 Windfall
1 Wooded Foothills
So I managed to take this seemingly ho-hum commander that not a lot of people gave a second glance to, and turned it into a powerhouse. The power level of this one is really contingent on how much interaction your opponents are running. We don’t have many counterspells, so this deck is pretty low power in a high interaction pod, and absolutely insane with low interaction. We definitely want to be somewhere in the middle. Rule Zero wisely.
Final Parting
All right friends. There you have my little reprieve from new sets. Let me know what you think by finding me on Twitter at @AndyZupke. You can also catch me streaming budget EDH on Sundays at 7:30PM Central at twitch.tv/scraptrawlers. Check back next time as we start diving into the new cards from Crimson Vow. Until then, take care. And play lots of games!