Siegecraft

Sieges are an interesting new wrench tossed into the usual combat machine. As an entirely new card type, they can be tricky to evaluate. With the help of some magic data, we can establish some rules to help us assess Battles in MOM and in the future.
Now that we’ve had a few weeks to cast all 36 invasions ourselves, the hardcore limited fans have a pretty strong sense of which ones are worth, uh, battling over, and which ones aren’t worth the fight. We can certainly expect to see more Battles in the future, and while they likely won’t all have the subtype Siege, we can still begin to summarize some ideas about what makes these cards strong.
Let’s begin by taking a look at the top 3 performing Sieges, by 17 Lands Game in Hand winrate for premiere draft (data is similar for traditional draft). As of writing, the top five performers are as follows:

Unsurprisingly, we find three mythic bombs in our data. These are clearly some of the best cards in the set. Wait a minute, is that an uncommon?? Invasion of Amonkhet is showing up in some standard reanimator decks, played alongside cards like The Cruelty of Gix, Atraxa, Grand Unifier, and Etali, Primal Conqueror
Let’s look for patterns in these strong Sieges.





First of all, if you imagine that all 36 Battles only had their front side, these 5 cards seem reasonably-costed for their effects. This is not true for all of battles, especially the uncommons, where an extra value-tax of 1-3 mana seems to have been added to help balance the cards for limited. Invasion of Fiora
These Battles all have between 4-6 defense counters. These are all reasonably easy to flip, usually with 2-3 regular-sized creatures. They are also within range of some of the alternative ways to flip Battles, such as Shatter the Source

Invasion of New Phyrexia
From these observations, we can hypothesize the following: the best Sieges are ones with…
- Front sides that are at-or-above the usual rate for similar effects.
- Defense costs that are reasonable to flip with one or two creatures.
- Back sides that add value, either adding a strong body to the board that provides inevitability.
Let’s test our hypotheses by taking a quick look at some of the worst battles in the set. We would expect that each of them would miss on one or more of these criteria.

Invasion of Kaldheim

Invasion of Theros
Invasion of Arcavios
Invasion of Kamigawa

Finally, Invasion of Kylem
I’m excited to see what Battles come next! Maybe they will be Sieges and can be evaluated in this same way, or maybe not- either way, I love the amount of design space this new card type has opened, and I can only imagine what the designers will come up with next. To keep up with all the latest and greatest in limited Magic, check out the most recent episode of Draft Chaff.