RNA Limited Tips and Tricks Grab Bag
It’s almost time to say goodbye to Ravnica Allegiance. Just around the corner is PAX East and the start of preview season for War of the Spark. I am incredibly excited for a limited set with a planeswalker in every pack and look forward to the gameplay and card evaluation puzzles in store for us in the weeks to come. But until then, we’ve still got more time with one of my favorite sets in recent memory. Even two months into the format, I find myself discovering new interactions on both my side and my opponent’s side of the battlefield. However, there are a handful of situations I find myself in the middle of again and again. In celebration of all this format has to offer, I thought I’d run through a little grab bag of mini puzzles that RNA offers on a frequent basis.
When should you play lands if you have a card draw spell?
I could sing the praises of guildgates all day. Having lands as viable picks adds another layer of complexity to your decisions in both drafting and deckbuilding. When some number of your lands come into play tapped, it should change the way you sequence your plays. I come from the school of thought that dictates playing your lands in your first main phase. The exception to this rule comes from playing card draw spells off curve.
For example: on your fifth turn you are planning to cast Sphinx’s Insight with your four available mana. Even if you have a fifth land in your hand, don’t play it out yet. In the event that you draw a guildgate you would much rather play it as you aren’t planning to do anything else with that last land anyway (assuming you also don’t have a relevant 1-mana play you could draw off the Insight.) It’s a small sequencing mistake, but it can certainly have a negative snowball effect for future turns, causing you to not curve into your Archway Angel
Opponent attacks with Plague Wight on turn 3. You have a two drop in play, but it’s more considerably more valuable. Do you block and offer the trade?
Two words: Blade Juggler
Conversely, keep in mind if you played the last black two drop that smart opponents will do their best to keep you off of turn three spectacle whenever possible. Use this to your advantage to perhaps gain a favorable trade or push damage if they decide not to block.
How do I get rid of that pesky Gate Colossus?
One of the more powerful cards in this format is the uncommon colorless gate payoff Gate Colossus
How to attack and adapt with Sauroform Hybrid into open mana
Mana sinks like Adapt are fantastic for limited. They give you places to put your mana late in the game and make for interesting gameplay as open mana can represent many different things. Adapting creatures against open white mana when deciding to attack can be tricky because of one card: Summary Judgment
There are of course a whole other mess of considerations past that. Do they also have black mana for Grotesque Demise
How do I stop Guardian Project from going off?
If your opponent casts a creature spell with Guardian Project
Is Captive Audience a safe play against Orzhov?
If you find yourself in a situation where you’re running Captive Audience
Are my counterspells dead against Rhythm of the Wild?
It’s important to note that Rhythm of the Wild
UG mana open in combat? What’s the worst that could happen?
UG mana doesn’t just represent Applied Biomancy
What other interactions or situations have you come across in this format that you feel like you’re on top of? Let me know on twitter! And, as always, Happy Drafting!