Two Rowdy Parties: Fun and Illustrative Options in Standard 3.0!

Sometimes your random draft can be a source for Standard.
I've always had a fascination with cards that are complete game-ending houses in Draft but haven't found a home in Standard or other formats. Needless to say, the two formats aren't the same. In draft, for instance, the average power level of cards is so low that a single card can be enough to win the match if it's strong enough. The smaller deck sizes also mean that it's more likely that you see any given card in the course of the average game. On the other hand, cards that are often playable in Standard (hello, Fires of Invention) aren't that great in draft because the build-around requirements to make the card truly good may not be all that easy to achieve in the course of three packs of cards.
The card that satisfies these requirements for me in Throne of Eldraine draft is Outlaws' Merriment. When my opponnent plays one, I know that unless I have a Return to Nature or True Love's Kiss in the maindeck (and I do more often than I probably should because I both fear and respect enchantments) I'm in for a rough time. A single creature every turn doesn't seem like a big deal... until you have to kill them, one by one, until they get so much value that the game ends. It's also not even that expensive and in a color combination that's been a pretty good one in draft.
So I put my hand toward building around the partying miscreants, but that turned out to be more difficult than anticipated. I also apparently have a love for four-mana cards that do nothing on the turn you play them (hello again Panharmonicon
4 Starfield Mystic
2 Giant Killer
1 Dawn of Hope
4 Prison Realm
3 Deafening Clarion
4 Rule of Law
4 Revenge of Ravens
4 Ill-Gotten Inheritance
4 Outlaws' Merriment
2 Divine Visitation
1 Realm-Cloaked Giant
1 Chandra, Awakened Inferno
4 Fabled Passage
4 Godless Shrine
4 Sacred Foundry
4 Blood Crypt
2 Mountain
7 Plains
1 Swamp
My first attempt was to build an Abzan Prison deck that used Revenge of Ravens

When I was playing around with this in my stream one day, a viewer mentioned that he, too, had been messing around with a deck that wanted to play Outlaws' Merriment, but his version was a Fires of Invention
4 Fae of Wishes
4 Deafening Clarion
3 Narset, Parter of Veils
4 Teferi, Time Raveler
3 Saheeli, Sublime Artificer
3 Drawn from Dreams
3 Outlaws' Merriment
3 Fires of Invention
2 Divine Visitation
3 Time Wipe
2 Ugin, the Ineffable
4 Hallowed Fountain
2 Island
2 Mountain
2 Plains
4 Sacred Foundry
4 Steam Vents
3 Swiftwater Cliffs
2 Tranquil Cove
3 Wind-Scarred Crag
1 Ashiok, Dream Render
1 Chandra, Awakened Inferno
1 Chromatic Lantern
1 Divine Visitation
1 Ethereal Absolution
1 Fires of Invention
1 Jace, Wielder of Mysteries
1 Karn, the Great Creator
1 Kiora, Behemoth Beckoner
1 Nicol Bolas, Dragon-God
1 Tamiyo, Collector of Tales
1 The Elderspell
1 Unmoored Ego
1 Ugin, the Ineffable
1 Planar Cleansing
This deck is also trying to turn the game into a rockfight. The play pattern is to try to get an early Narset or Teferi to control the opponent's play and find our pieces as well as a Saheeli to make some blockers as we're casting our stuff. Once we work that out, we try to stick Fires to be able to play the aforementioned Merriment and Divine Visitation

Lately I've had less success with the above list because of the recent surge of control options and really fast Fires mirrors. Our strategy struggles when the opponent can spend two mana to counter our five-mana enchantments, and a Fires deck that can play a Cavalier of Flame
Now, I don't think either of these decks are Tier 1 builds right now. But I'm going to keep pursuing them because they demonstrate one of the better ways to investigate janky or alternative builds of decks that you enjoy playing. Many people take a top-down approach where you find an overall theme (as in tribal or aggro decks) and find cards that fit the theme. But another way to find undiscovered gold is to take a relatively unplayed card and figure out what would make it perform the best, and then build from that point up. Don't forget: Field of the Dead