Kodama and Szat - A Commander Deck Tech

Greetings friends! I hope you’re all doing well and enjoying the warming weather (at least in the northern hemisphere) and the Strixhaven/Commander 2021 previews rolling in. The last couple of articles have taken us further into our series on deck building for beginners, and before we start digging into Strixhaven, I’d like to show you all the new deck that I’ve made using a partner pair from Commander Legends. It’s high-powered. It’s degenerate. And it’s a lot of fun. It’s Kodama and Tevesh Szat.

Am I the Scumbag?
This is a black and green deck with a focus on an aristocrat tokens strategy. Leading the deck, we have Kodama of the East Tree and Tevesh Szat, Doom of Fools. Kodama is an incredible value engine, giving you free stuff out of your hand whenever you put something onto the battlefield that wasn’t put there with its ability. Important note: Kodama is triggered by any permanent entering your battlefield from anywhere. This includes tokens. So if you put a 0 mana value token onto the battlefield, you can drop a 0 mana value card from your hand into play. That means we’re going to be playing a lot of extra lands.
Speaking of tokens, our other commander can make two of them every turn! Tevesh Szat is a planeswalker with a +2 to make two thrull tokens, a +1 to sacrifice a creature and draw two cards (or three if the sacrificed creature is a commander), and -10 to gain control of all commanders and put all commanders from the command zone onto the battlefield under your control. When this card was previewed last year, my eyes bugged out for a full ten minutes. To be honest, I thought activating Szat’s ultimate was a pipe dream and no one would ever let me get him to 10 loyalty. But I’ve played two games with this deck and managed to pull it off both times. And it was good. Very good.
No, I’m the Scutebag
Let’s start by looking at how the deck wins. In most cases you’re going to take your opponents out by using life-drain effects like Zulaport Cutthroat
So where are all of our creature tokens coming from, besides Szat? I’m glad you asked. For that question, we’re going to look at the MVP of the deck: Scute Swarm

We’ve got some other fantastic token makers, like Grave Titan
Getting There
In order to make sure we can pull all of this off, I’ve included a much higher amount of ramp and card draw to the deck than I normally do. We’re talking about 13 ramp cards and 17 draw/advantage cards. All of this is going to make sure that the deck keeps chugging along at a fast pace to get us to our win. The highlights here include: Bolas’s Citadel
I’ve also got a little bit of Proliferate happening in the deck, just for some extra counters on our planeswalkers. Evolution Sage
Don’t Stop Me Now
Your opponents are gonna hate on this deck, so you’re gonna need protection. Heroic Intervention
We’ve also got some recursion to get back our important cards if they’re killed, with Animate Dead
Lastly, we’ll need some cards to deal with other people’s threats. Deathsprout

The End Step
Here’s the full decklist:
1 Kodama of the East Tree
1 Tevesh Szat, Doom of Fools
1 Acidic Slime
1 Avenger of Zendikar
1 Birds of Paradise
1 Blood Artist
1 Eternal Witness
1 Evolution Sage
1 Grave Titan
1 Mazirek, Kraul Death Priest
1 Poison-Tip Archer
1 Sakura-Tribe Elder
1 Scute Swarm
1 Solemn Simulacrum
1 Viscera Seer
1 Zulaport Cutthroat
1 Liliana, Dreadhorde General
1 Vraska, Golgari Queen
1 Animate Dead
1 Arguel's Blood Fast // Temple of Aclazotz
1 Awakening Zone
1 Bastion of Remembrance
1 Bitterblossom
1 Dual Nature
1 Greed
1 Lignify
1 Moldervine Reclamation
1 Path of Discovery
1 Phyrexian Arena
1 Rites of Flourishing
1 Sylvan Library
1 Wound Reflection
1 Zendikar Resurgent
1 Bolas's Citadel
1 Golgari Signet
1 Panharmonicon
1 Phyrexian Altar
1 Sol Ring
1 Thought Vessel
1 Barrier Breach
1 Cultivate
1 Damnation
1 Decree of Pain
1 Demonic Tutor
1 Kodama's Reach
1 Praetor's Counsel
1 Rampant Growth
1 Read the Bones
1 Shamanic Revelation
1 Skyshroud Claim
1 Triumph of the Hordes
1 Winding Way
1 Bind
1 Deathsprout
1 Druid's Deliverance
1 Evolution Charm
1 Heroic Intervention
1 Krosan Grip
1 Putrefy
1 Sudden Spoiling
1 Sylvan Scrying
1 Village Rites
1 Bojuka Bog
1 Command Tower
1 Ghost Quarter
1 Golgari Rot Farm
1 Grim Backwoods
1 Guildless Commons
1 Karn's Bastion
1 Llanowar Wastes
1 Myriad Landscape
1 Nykthos, Shrine to Nyx
1 Overgrown Tomb
1 Reliquary Tower
1 Temple of Malady
1 Terramorphic Expanse
1 Twilight Mire
1 Undergrowth Stadium
1 Woodland Cemetery
12 Forest
9 Swamp
All right friends, that’s all I’ve got for you today. What do you think of this deck? Look like something you’d like to try? Too degenerate? What cards am I missing? Let me know on Twitter at @AndyZupke. And if you’d like to take the deck for a spin yourself, head on over to Archidekt here.
As you’ve probably seen, Strixhaven previews have begun, so we’ll spend some time there for the next few articles before we get back to my deck building for beginners series. Until next time, take care. And play lots of games!