Kicking it with Kaladesh Remastered

Hot off the heels of the successful Amonkhet Remastered set, Wizards has fast tracked the release of Kaladesh on MTG Arena. Once again they are making a mash up of the two sets of the block, giving Kaladesh and Aether Revolt one large release with (most) of the printed cards. Today we will take a look at some of the popular draft strategies and mechanics previously used, as well as checking in on which cards were removed that might be a high impact to draft strategies.
Cruising for a Bruising
Kaladesh introduced vehicles and they made quite an impact right out of the gate. In Standard Smuggler’s Copter saw play in 50% of the top 8 decks at Pro Tour Kaladesh, and was subsequently banned a few months later. The common and uncommon vehicles were no slouches either, and compared to what we saw in more recent sets like Ixalan and War of the Spark these cards should always be on your radar in Kaladesh Remastered draft.
WOTC appears to have learned a lesson or two though, as a key offender Renegade Freighter was not included in the set. We also saw some other common vehicles like Aradara Express being cut, which means you will be looking to the uncommon slot more frequently for these cards. This may be for the best, as vehicles can be difficult to interact with at times and most of the Kaladesh ones offered very generous stats and low crew costs.

Vehicles also lend themselves to the aggressive nature of the Kaladesh format. While there is a subset of blue cards that have more defensive stats, a majority of the set pushes aggressive themes. Similar to what we saw with Amonkhet Remastered with exert creatures, many of the better Kaladesh creatures promote attacking. Uncommon bomb Untethered Express
Bringing the Energy
Energy is another brand new mechanic introduced with Kaladesh that is key to the limited format. It creates an entirely new resource, and planning how your deck will create and use energy is an important part of understanding your Kaladesh Limited. Certain cards are mainly used as energy resources, like Aether Meltdown
Some energy cards will offer perfectly fine value on their own but also allow you to sink extra energy into them to create much stronger effects. Harnessed Lightning

Improvise and Revolt
The last two new card abilities are a bit less impactful, but being aware of their use is still important. Improvise is a modal mechanic that allows you to either add +1/+1 counters to a creature or create 1/1 servo tokens when you cast the creature. It can enable some go wide strategies, and also can spread your power on the board to create more effective vehicle crew options. If you don’t need the extra bodies, it can give you a larger threat to push through potential board stalls.
The final new keyword is called Revolt, which provides a bonus if you had a permanent leave the battlefield before casting it. While it’s important to know your own revolt triggers it is often just as or more important to understand what an opponent might gain from a Revolt trigger. When your opponent swings with a 2/2 into your 4/4, it may be because they just need a creature to die so they can trigger Revolt on Fatal Push
Deckcrafting Exemplar

So how do we put all these pieces together to craft a strong Limited deck? Part of it involves identifying our colors themes. R/W and R/B are both aggressive color combinations that will focus on strong vehicles synergies and removal along with low CMC creatures that have high power. U/G and R/G both focus more on energy synergies to either create aggressive combat scenarios or control the board. Bombs like Confiscation Coup

Because Kaladesh is an artifact set, you're often able to hold off on committing to a specific color early and see what is available on your table. Many of the uncommon and rare vehicles are playable in any deck, and taking them early can give you a chance to see what color cards appear to be open on the table. Keep in mind that your tablemates may be doing the same thing, so if you go for that first pick Untethered Express
Understanding your mana base is another important facet of Kaladesh limited, and one that can be very frustrating. The high inclusion of artifacts can be a blessing for filling out a deck, but it is also a format with not much in the way of color fixing outside of green. Because of this I rarely plan to play more than two colors, and try to make sure I don’t have too many cards with two or three of the same color pip. Land flood is common. Kaladesh limited decks rarely want to see more than five or six lands due to the lack of mana sinks. Cards like Attune with Aether
Once it's all put together we have to deploy our strategy in game. Most games will lean towards attacking, but knowing when to trade vs saving a creature is very important. Maybe I need to keep back my Veteran Motorist
I hope you are as excited as I am to see the Kaladesh limited environment returning online. Thank you for joining me on this review and if you have any questions/thoughts about the set please feel free to reach out on Reddit or Discord as I love to hear from readers.