Hour of Devastation Draft Primer

I feel like a kid on Christmas Eve. I’ve been eagerly anticipating one day for a long time and today it’s finally here. I am, of course, talking about Hour of Devastation Flashback Drafts coming to MTGO. This format is near and dear to my heart. It was the set that came out when I started “Lords of Limited” and I drafted it happily until the day the leagues ended. And to spread the love and joy that is HOU draft, I’m going to give you a fast and loose draft primer of this format so you can partake as well. We've got much to discuss so let's jump right in!
Mechanics and Themes
Before we get in to the color pairs specifically, I want to give you an overview of the mechanics and themes that the format has to offer. Some are a holdover from Amonkhet and some are brand new.

Exert is a mechanic that allows creatures to do something extra powerful when they become tapped (either by attacking or activating an ability.) The catch is that exerted creatures don’t untap during their controller's next untap step. This mechanic is concentrated in the Naya colors and leads to some very aggressive decks.

Eternalize is a mechanic that builds upon Embalm from Amonkhet. Both of these are abilities on creatures that allow them to essentially come back from the dead. Eternalize allows you to exile the creature from your graveyard for a cost and make a creature token that’s a copy of that creature except it is a black zombie with base power and toughness 4/4.

Aftermath is a variation on split cards that we’ve seen before. The way Aftermath cards work is that the first half can be cast from your hand and the second half can only be cast from your graveyard.

Afflict is a triggered ability that exists on creatures that is followed by a number. The number of Afflict a creature has is the amount of life an opponent will lose if they block that creature. This mechanic is concentrated in the Grixis colors.

Deserts existed in Amonkhet but became a huge theme in Hour of Devastation. To begin with, each color has its own cycling land at common and a land that can sacrifice deserts for a bonus at uncommon. The cycling deserts are some of the best commons in the set. They allow you to mitigate mana screw and flood in a very real way as well as enabling some incredibly potent cards in the format like Sand Strangler

Beyond the mechanics and themes of the set are a few big picture things to keep in mind. There are a lot of wrath-type effects in this format. Hour of Revelation

There is also a cycle of color hosing cards at uncommon called Defeats. Gideon’s Defeat

Last thing before diving into the color pairs is to point out the amount of incredibly fun buildaround rares that exist in the format that may look terrible at first glance. Imminent Doom
5 Color Green

If you’ve never played this format, you might be thinking, “Of course Ethan thinks 5 Color Green is one of the best decks in the set.” But I assure you, I’m not memeing. This deck is very real and very good. The headliner of this deck is Oasis Ritualist
Izzet Spells

This was one of the first formats where Blue/Red started to solidify itself in the role of spells-matter in limited. There are a good number of powerful payoffs and even more plentiful enablers. In terms of payoffs, you’ve got Bloodwater Entity
Boros Exert

Fans of the Heroic style decks in Theros Beyond Death will feel right at home with Boros in this format. Turn ‘em sideways is the name of the game and Boros has a lot of heavy hitters, headlined by Resolute Survivors
Dimir Cycling

By the end of the format, this was one of my favorite decks. It took me a while to figure it out since there was such a heavy cycling theme in Amonkhet, and seemingly much fewer payoffs in Hour of Devastation. The aforementioned Abandoned Sarcophagus
Azorius Eternalize/Control

Blue/White is probably the best home for one of my favorite uncommons in the set: Vizier of the Anointed
Everything Else
The other color pairs also have their strengths. Golgari is a grindier deck with a theme of -1/-1 counters mattering. Simic is the classic “Ramp and Draw” strategy with a good home for splashing as well. Orzhov is a Zombie tribal theme that is incredibly supported by the Amonkhet pack. Selesnya plays out similarly to Boros as an aggro exert deck ( Appeal // Authority
And that, in a very tiny nutshell, is Hour of Devastation. If you’ve played the set before, I know I’ll be seeing you in the queues this coming week. And if not, I hope this article gives you the tools to feel confident to hop into a draft for the first time. I promise you won’t regret it. Happy Drafting!