Greed is Good: Drafting 5 Color Green in WAR
Every single person who plays Magic: the Gathering has a preference for the kind of deck they’d like to play. Some folks like midrange while others like combo. Some prefer Mono Red Burn while others want nothing more than to start the game with a forest and a copy of Llanowar Elves. Some prefer aggressive decks while others want to take control of the game until the one thing left to do is infinitely tuck their own Teferi, Hero of Dominaria until their opponent decides to quit the game forever.
And me? I love drafting 5 color decks in limited.
I credit my love for these kinds of decks to my love of cube. One of the biggest level-up moments in my magic career was realizing that fetchlands and dual lands were high picks in cube draft. Drafting a strong mana base lets you play the most powerful cards you see, lets you play more of your draft picks, and gives your deck more consistency overall. When regular limited environments offer the ability to draft 5 color decks, I jump at the opportunity. War of the Spark doesn’t quite get there on mana fixing with lands alone as Gateway Plaza and Interplanar Beacon (only on rare occasions) are your only options. There are, however, a handful of artifacts and quite a few spells in green. Combining these allows you to build very strong mana bases and splash for all of the powerful cards that exist at rare, uncommon, and even common in this set.
A Note on Mana Bases
There is a reason that I love talking about building 3-5 color decks in most limited formats: it’s very difficult! Too often I see folks posting attempts at decks like these on twitter or in the Lords of Limited Discord and there is clearly a disconnect on what a functional limited mana base looks like. You have to remember that, at your core, you are a two color deck. And your mana base should reflect that. It’s optimal for your mana to offer 8-9 sources of each of your two main colors. And please don’t make the mistake of playing two non-green colors as your main deck and then splashing green for fixing. That is a recipe for a disaster. All right, onto the specifics for WAR.
What is it good for? Absolutely EVERYTHING!
The make-up of the multi-color deck in each limited format is roughly the same. Whether we’re talking about the Oasis Ritualist
BOMBS
There are two reasons that this deck is so viable in War of the Spark in particular. The first is the abundance of fixing, which we’ll get to in just a bit. The second is that there are so many powerful cards in this format. If a clear two color lane doesn’t present itself to me, I’ll just start snapping up all the fixing I can get my hands on so that I can play all the powerful cards I open or get passed. Premium removal at common like Ob Nixilis’s Cruelty
FIXING
Let’s take a look at all the ways there are to fix mana in this format and what their roles are.
Gateway Plaza
Interplanar Beacon
Guild Globe
Mana Geode
Firemind Vessel
Prismite
Paradise Druid
New Horizons
Centaur Nurturer
Jiang Yanggu, Wildcrafter
Leyline Prowler
Deathsprout
Removal and Defensive Speed
I don’t think I need to spend a lot of time here telling you to prioritize removal. We all know that it’s important to be able to interact with what your opponent is doing, especially in this format with so many game-warping, impactful cards. Defensive speed is also crucial for these kinds of decks. Affecting the board early in a meaningful way is of the utmost importance. It’s often the difference between getting 1 or 2 activations out of an uncommon planeswalker which can yield a huge advantage, which depending on who’s in control of the board. Now, I’m not advocating for jamming any old two drop into your deck. But the best of the bunch including Lazotep Reaver
Card Advantage and Mana Sinks
When you have to devote a number of slots in your deck for mana fixing and ramp, you can often find yourself in danger of flooding out in many games. That is why it is crucial to ensure you have places to put mana and ways to recoup your card disadvantage. Tamiyo’s Epiphany
Being able to draft these kinds of decks is one of the most important weapons in any limited player’s arsenal. And piloting them is incredibly fun to boot! I don’t think this is a top tier deck in this format, I leave that to the three grixis color pairs. But I think it’s a solid option if you don’t find yourself with a clear direction in the first pack. Before I sign off I’ll leave you with a few images of some trophy decks I’ve had with some creative mana bases. I hope you’re having as much fun in this format as I am. And, as always, happy drafting!