Fresh Prince of Kroog-Aire - A Commander Deck Tech

Ciao, you Commander connoisseurs, and welcome back to Cardsphere for some more singleton shenanigans. I’ve been promising a deck tech for a couple months now, but things got in the way (new sets, end of year wrap-ups, life). So I’m back with my latest build, straight outta The Brothers’ War. We’re making copies, comboing off, and destroying our opponents with machine mayhem. And we’re doing it with Urza, Prince of Kroog.
You Better Mechanize
Urza is a white and blue 2/3 human artificer that gives our artifact creatures +2/+2 and has an activated ability that lets us copy any artifact we control, except as a 1/1 soldier creature. The drawback? That ability costs 6 mana. I probably don’t have to tell you this, but 6 mana for an activated ability is a lot. But that doesn’t mean we can’t have fun with it!
There are only a few cards printed that reduce the cost of activated abilities, and sadly only one of them, Training Grounds, is playable in this deck (Zirda, the Dawnwaker and Biomancer’s Familiar are not in our color identity). While Training Grounds is definitely on our list, we can’t rely on one card to make the deck work. So that means we gotta go to ramp city with this one. We’re running 18 cards that either grab us lands, tap for mana, or reduce costs. But the nice thing is that, even if we’re overflowing with mana, we’ll always have a use for it. Just pump that mana into Urza to make more tokens!
March of the Machines
So how does this deck win? As I’ve said before, decks that win the same way every time don’t interest me, so I’ve made sure this one has multiple paths to victory. Let’s start by looking at our combos!
This first one doesn’t win us the game outright, but it does make us infinite colorless mana which we can feed into Urza to make ourselves an unstoppable army. We’ll need Training Grounds
Our next combo will win us the game, so let’s see how it works. We’ll need Su-Chi Cave Guard
Combos aren’t your thing? How about alternate win conditions? For that we’re running Halo Fountain
Then of course, we’ve got the good old fashioned beat downs option available. Urza gives our artifact creatures +2/+2, but we’re gonna take that one step further with Tempered Steel
Keep on Turning
The deck has some other really cool synergies worth looking at. We’ll start with a classic combo of Mycosynth Lattice
We have several high-cost artifacts in this deck, and even with all the ramp I’d rather not pay full price for them. So I’ve added in Master Transmuter
Since we’re a combo engine deck, we’ll need a bit of extra protection to keep our machine going. So we’ve got Darksteel Forge
Then there’s Mirage Mirror
Final Parting
Here’s the full decklist and a link to Moxfield so you can take it for a spin in Playtest mode.
1 Academy Ruins
1 Adarkar Wastes
1 Aetherize
1 Akroma's Memorial
1 Angel of the Ruins
1 Anointed Procession
1 Arcane Signet
1 Arcanist's Owl
1 Archaeomancer's Map
1 Ashnod's Altar
1 Ayesha Tanaka, Armorer
1 Azorius Signet
1 Basalt Monolith
1 Brilliant Restoration
1 Buried Ruin
1 Castle Vantress
1 Command Tower
1 Coveted Jewel
1 Crashing Drawbridge
1 Crystal Grotto
1 Darksteel Forge
1 Dawn Charm
1 Deserted Beach
1 Digsite Engineer
1 Dispatch
1 Esper Sentinel
1 Evolving Wilds
1 Forsaken Monument
1 Glacial Fortress
1 Grinding Station
1 Hallowed Fountain
1 Halo Fountain
1 Harbin, Vanguard Aviator
1 Hedron Archive
1 Hengegate Pathway
1 Hour of Reckoning
1 Ichor Wellspring
1 Idol of Oblivion
1 Illusionist's Bracers
1 Implement of Examination
7 Island
1 Kappa Cannoneer
1 Kindred Discovery
1 Lightning Greaves
1 Liquimetal Torque
1 Losheel, Clockwork Scholar
1 Mana Vault
1 Master Transmuter
1 Meteor Golem
1 Mirage Mirror
1 Mox Opal
1 Mycosynth Lattice
1 Mycosynth Wellspring
1 Mystic Gate
1 Nimbus Maze
1 Organic Extinction
1 Oswald Fiddlebender
1 Path to Exile
13 Plains
1 Prairie Stream
1 Reliquary Tower
1 Research Thief
1 Run Away Together
1 Sanctum Gargoyle
1 Scrap Trawler
1 Sea of Clouds
1 Skycloud Expanse
1 Sol Ring
1 Solemn Simulacrum
1 Spine of Ish Sah
1 Su-Chi Cave Guard
1 Swiftfoot Boots
1 Symmetry Matrix
1 Talisman of Progress
1 Teferi's Protection
1 Tempered Steel
1 Thought Vessel
1 Thran Dynamo
1 Training Grounds
1 Unwinding Clock
1 Urza, Prince of Kroog
1 Wayfarer's Bauble
I’ve played one game with it and already worked out a few kinks since. There’s certainly room for improvement, and I’m looking forward to trying out new cards. But I did win that one game by cranking out a bunch of Thran Dynamo
So if you’re looking for a versatile, but not super fast, artifact deck, definitely give this a try. It’s a lot of fun to make creature copies of all your mana rocks and brag about killing players with animated Basalt Monolith
Thanks for reading! I hope your new year is off to a great start and your calendar is full of lots of Commander games with friends. Hit me up on Twitter to chat with me about this deck, or anything else Magic related! You can also catch me slinging budget Commander with Scrap Trawlers on Twitch and YouTube. Make sure to check back in a couple weeks when we'll be talking about Phyrexia: All Will be One, right here on Cardsphere. Until then, take care. And play lots of games!