Building Praetor Pre-Cons

The time has come for Commander to become compleat. Too long, made for EDH cards have dominated the format, turning it into a blasphemous, rotating format with no imagination. As hyperbolic as that may sound, I realized it was high time for my beloved Phyrexians to make their return and demonstrate what true perfection is.
I decided to challenge myself by building five new EDH decks, one for each Phyrexian praetor. However, I would not just copy pasta from EDHrec, oh no. I would set further limitations on myself to get to make sure I was being thoughtful about construction. So before I dive in, lets establish those rules.
Rule One: Lore-Locked Cards
Each deck would only have cards from planes where Phyrexians have been or currently are. So that means Dominaria, Phyrexia, Rath, and Mirrodin/New Phyrexia. However, I also thought any card printed in an ancillary product that specifically referenced Domarian/Phyrexian lore would be fair game as well. I wanted to do this for two reasons. One, it would focus my attention to the earliest sets in Magic and bring up cards that people may not have seen before or thought of in awhile. Two, flavor. There are lots of reasons people play commander, but I feel that flavor is definitely an underappreciated one. A lot of the times the games seem to become a showcase powerful synergies first and flavor is incidental. While that is all well and good, I wanted flavor to come first and power second.
Rule Two: Built Like Pre-Cons
I created this rule a little while after I started building each deck because I realized I was using a lot of the same cards across decks. I wanted each deck to be unique, so backtracked and made this rule. For those of you who don't know, the rarity of commander pre-cons mean something different than traditional sets. Mythic rares and rares only appear in one of the decks, uncommons appear in only two, and commons can appear in any of them. This rule will keep me from just throwing cards like Wurmcoil Engine, Blightsteel Colossus, and Darksteel Forge in all of them, etc. I also made sure each one has an alternate commander that can be used and compleated cycles, such as the zenith, myr mana generators, and certain land cycles to tie them together.
Rule Three: Establish a Clear Theme
This is sort of a sub-rule to rule #2. Commander pre-cons are always presented with a theme that lets the buyer get an idea of what kind of strategy they can expect. So I sat down and wrote out what I wanted each deck to do. This is especially important since I am using the same sets for each deck, it allows me to have a clear direction for my deck building and showcase the strategy I want.
Rule Four: Can Any of Them Be the Sheriff?
This is less of a hard rule and more of a guide. For the newbies, there is a type of commander game called Sheriff, which is my favorite way to play EDH. It requires a minimum of five players, but can be played up to 7 or 8. At the start of the game, each person receives a basic land type that tells them their role. Forest is the sheriff, this is the only person who can reveal their role (have their basic land face up), and they start with 60 life as opposed to 40. Their goal is to win the game. Simple. One person receives a plains, making them the deputy. Their goal is to help the sheriff win the game. Two people receive mountains (or swamps), and they are the outlaws. Their goal is to kill the sheriff. Lastly, someone receives an island (or swamp) and they are the Renegade. Their goal is to kill everyone else and THEN kill the sheriff last. It's a super fun way to play commander, and I highly recommend it. It also is reflective of the New Phyrexian lore itself, with each Praetor battling for dominance. That being said, I wanted to make sure each deck's power level was relatively even so that any one of them could fulfill the role of sheriff and people still have a good time.
So before I dive in, I just wanted to be clear that these decks are focused on flavor and synergies. Although I was able to include some powerful cards, their power level is NOT intended to be competitive with traditional decks. I built them and intend to have them in paper to be used in a Sheriff game together.
All that said, here is what I came up with!
Augmented Domination: Elesh Norn, Grand Cenobite
1 Sol Ring
1 Alloy Myr
1 Skullclamp
1 Norn's Annex
1 Master's Call
1 Pearl Medallion
1 Extraplanar Lens
1 Choking Fumes
1 Divine Offering
1 Dispatch
1 Shriek Raptor
1 Revoke Existence
1 Priests of Norn
1 Gold Myr
1 Chancellor of the Annex
1 White Sun's Zenith
1 Lightning Greaves
1 Altar's Light
1 Grafted Exoskeleton
1 Arrest
1 Mirran Crusader
1 Aura of Silence
1 Marrow Shards
1 Tine Shrike
1 Suture Priest
1 Tempered Steel
1 Razor Hippogriff
1 Remember the Fallen
1 Lost Leonin
1 Palladium Myr
1 Sword of War and Peace
1 True Conviction
1 Indomitable Archangel
1 Victory's Herald
1 Banishment Decree
1 Phyrexian Rebirth
1 Blade Splicer
1 Crovax, Ascendant Hero
1 Hero of Bladehold
1 Master Splicer
1 Myrsmith
1 Mind Stone
1 Myr Turbine
1 Riptide Replicator
1 Myr Battlesphere
1 Shrine of Loyal Legions
1 Myr Propagator
1 Sensor Splicer
1 Thopter Assembly
1 Caged Sun
1 Ashnod's Altar
1 Argivian Find
1 Kemba, Kha Regent
1 Batterskull
1 Leonin Abunas
1 Steelshaper's Gift
1 Argentum Armor
1 Blinding Souleater
1 Luminous Angel
1 Shield of Kaldra
1 Swords to Plowshares
1 Helm of Kaldra
1 Mask of Memory
1 Sword of Kaldra
1 Golem Foundry
1 Kjeldoran Outpost
1 Flagstones of Trokair
23 Plains
1 Ancient Tomb
1 Ancient Den
1 Drifting Meadow
1 Kor Haven
1 Blasted Landscape
1 Secluded Steppe
1 Temple of the False God
1 Terrain Generator
1 Blinkmoth Nexus
1 Elesh Norn, Grand Cenobite
The goal of Elesh Norn's deck is to create, buff, and protect her token army. Important token enablers include Myrsmith
Myrs aren't going to be the sole tokens in the deck. The deck also includes golem synergies with the splicer creatures and Golem Foundry
The deck includes powerful equipment like Batterskull
One thing this deck does well is removal and protecting itself. Based on the power level of other decks, I had no problem including card's like Swords to Plowshares and Dispatch. Not to mention the many artifact and enchantment spells. Norn's Annex will also be a formidable obstacle for the other decks as it means that they have no choice but to pay 2 life for each creature in order to attack you. will have to pay with blood if they intend to attack you.
As white is one of the worst colors for both ramp and card draw, it was important to save powerful cards from the selected blocks for this deck in particular. Caged Sun , Ashnod's Altar and various mana rocks will put the deck on a slightly more even footing with the other strategies.
Corrupted Control: Jin-Gitaxias, Core Augur
1 Jin-Gitaxias, Core Augur
1 Sapphire Medallion
1 Blue Sun's Zenith
1 Silver Myr
1 Chancellor of the Spires
1 Psychosis Crawler
1 Ancestral Vision
1 Phyrexian Metamorph
1 Consecrated Sphinx
1 Temporal Cascade
1 Thoughtcast
1 Thirst for Knowledge
1 Memnarch
1 Neurok Stealthsuit
1 Platinum Angel
1 Sword of Body and Mind
1 Gilded Lotus
1 Mycosynth Lattice
1 Blinkmoth Urn
1 Chrome Mox
1 Mindslaver
1 Darksteel Ingot
1 Doubling Cube
1 Vedalken Shackles
1 Solemn Simulacrum
1 Silent Arbiter
1 Thopter Assembly
1 Shimmer Myr
1 Staff of Domination
1 Acquire1 Chained Throatseeker
1 Vedalken Orrery
1 Unwinding Clock
1 Annul
1 Serum Visions
1 Trinket Mage
1 Fabricate
1 Cryptoplasm
1 Fatespinner
1 Last Word
1 Synod Artificer
1 Vivisection
1 March of the Machines
1 Volition Reins
1 Vedalken Engineer
1 Pulse of the Grid
1 Riddlesmith
1 Carry Away
1 Blighted Agent
1 Treasure Mage
1 Reshape
1 Treachery
1 Time Spiral
1 Windfall
1 Thran Dynamo
1 Evacuation
1 Propaganda
1 Venser's Journal
1 Sol Ring
1 Pact of Negation
1 Vedalken Archmage
1 Corrupted Conscience
1 Phyrexian Ingester
1 Duplicant
1 Voltaic Key
1 Rhystic Study
1 Temple of the False God
1 Seat of the Synod
25 Island
1 Blasted Landscape
1 AcademyRuins
1 Blinkmoth Well
1 Darksteel Citadel
1 Remote Isle
1 Tower of the Magistrate
1 Lonely Sandbar
The goal of Jin-Gitaxias is to conquer the other decks from two axes; stealing permanents, and drawing cards. This deck was loosely based on my Memnarch
The deck wants to develop as much mana as possible, using its mana rocks in conjuction with cards like doubling cube
However, Treachery
For those wondering, I made the intentional choice to keep Grim Monolith
Ichor Swarm: Sheoldred, Whispering One
1 Go for the Throat
1 Life's Finale
1 Bubbling Muck
1 Reaper of Sheoldred
1 Whispering Specter
1 Beacon of Unrest
1 Slaughter Pact
1 Praetor's Grasp
1 Yawgmoth's Vile Offering
1 Phyrexian Reclamation
1 Caress of Phyrexia
1 Plague Stinger
1 Phyrexian Crusader
1 Hatred
1 Magus of the Coffers
1 Necroskitter
1 Jet Medallion
1 Bonehoard
1 K'rrik, Son of Yawgmoth
1 Reiver Demon
1 Dread Return
1 Chancellor of the Dross
1 Sol Ring
1 Cranial Plating
1 Alloy Myr
1 Nightmare Lash
1 Phyresis
1 Aether Snap
1 Leaden Myr
1 Attrition
1 Ascendant Evincar
1 Black Sun's Zenith
1 Body Snatcher
1 Blind Zealot
1 Bane of the Living
1 Black Market
1 Buried Alive
1 Carnifex Demon
1 Commander Greven il-Vec
1 Contagious Nim
1 Nim Deathmantle
1 Skithiryx, the Blight Dragon
1 Lashwrithe
1 Whispersilk Cloak
1 Glistening Oil
1 Sword of Light and Shadow
1 Hand of the Praetors
1 Diabolic Tutor
1 Dregs of Sorrow
1 Dismember
1 Diabolic Intent
1 Enslave
1 Dross Harvester
1 Entomber Exarch
1 Reanimate1 Entomb
1 Exsanguinate
1 Expunge
1 Geth, Lord of the Vault
1 Grave Pact1 Ichor Rats
1 Phyrexian Arena
1 Massacre Wurm
1 Charcoal Diamond
1 Worn Powerstone
1 Vault of Whispers
1 Cabal Stronghold
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
1 Barren Moor
26 Swamp
1 Phyrexian Tower
1 Lake of the Dead
1 Polluted Mire
1 Sheoldred, Whispering One
As a black mage, this deck was my favorite to build. Black has the strongest infect related cards in these sets, so it was only prudent to make Sheoldred the infect deck of the group. While all the other decks have infect creatures and cards for flavor, this is the main strategy of the Ichor Swarm. Now, for those of you may cry that infect is unfair. My house rule is that you must deal 20 infect damage to kill your opponent, not ten.
Of course, the full suite of black infect creatures is featured, including one of my favorite cards of all time and the alternate commander of this deck, Skithiryx, the Blight Dragon
As for the reanimation strategy, the deck also utilizes Geth, Lord of the Vault
Besides the infect strategy, Sheoldred allows you to use your creatures death for cards like Attrition
Fury of the Furnace: Urabrask, the Hidden
1 Urabrask, the Hidden
1 Phyrexian Juggernaut
1 Ruby Medallion
1 Bludgeon Brawl
1 Red Sun's Zenith
1 Iron Myr
1 Grafted Exoskeleton
1 Lightning Greaves
1 Golem-Skin Gauntlets
1 Palladium Myr
1 Mind Stone
1 Skullclamp
1 Sol Ring
1 Darksteel Plate
1 Sword of Fire and Ice
1 Chancellor of the Forge
1 Detonate
1 Furnace Dragon
1 Molten Psyche
1 Hoard-Smelter Dragon
1 Trash for Treasure
1 Ogre Geargrabber
1 Savage Beating
1 Furnace Celebration
1 Hellkite Igniter
1 Moltensteel Dragon
1 Kuldotha Phoenix
1 Barbed Battlegear
1 Kuldotha Ringleader
1 Magma Giant
1 Into the Core
1 Vulshok Battlemaster
1 Invader Parasite
1 Banshee's Blade
1 Priest of Urabrask
1 Shrine of Burning Rage
1 Darksteel Colossus
1 Bosh, Iron Golem
1 Mox Opal
1 Sundering Titan
1 Covetous Dragon
1 Steel Hellkite
1 Spine of Ish Sah
1 Worldslayer
1 Gauntlet of Power
1 Goblin Welder
1 Junk Diver
1 Soul of New Phyrexia
1 Bogardan Hellkite
1 Wurmcoil Engine
1 Kuldotha Forgemaster
1 Blightsteel Colossus
1 Furnace of Rath
1 Thran Temporal Gateway
1 Thran Dynamo
1 Mind's Eye
1 Loxodon Warhammer
1 Darksteel Ingot
1 Voltaic Key
1 Insurrection
1 Cathodion
1 Worn Powerstone
1 Platinum Emperion
1 Darksteel Forge
1 Urza's Mine
1 Ancient Tomb
1 Phyrexia's Core
1 Darksteel Citadel
1 Urza's Power Plant
26 Mountain
1 Urza's Tower
1 Great Furnace
1 Smoldering Crater
1 Forgotten Cave
Urabrask wants to be on the field as quickly as possible and turning creatures sideways. Heavy hitting creatures like Darksteel Colossus
Vulshok Battlemaster
Speaking of sacrifice, the alternate commander for this deck is Bosh, Iron Golem
Tangle's Hunger: Vorinclex, Voice of Hunger
1 Eternal Witness
1 Plated Slagwurm
1 Tanglewalker
1 Viridian Shaman
1 Viridian Zealot
1 Putrefax1 Acid Web Spider
1 Liege of the Tangle
1 Fangren Marauder
1 Riftsweeper
1 Sol Ring
1 Chancellor of the Tangle
1 Summoner's Pact
1 Emerald Medallion
1 Praetor's Counsel
1 Whispersilk Cloak
1 Melira, Sylvok Outcast
1 Glissa Sunseeker
1 Phyrexian Swarmlord
1 Triumph of the Hordes
1 Spinebiter
1 Viridian Corrupter
1 Wood Elves
1 Copper Myr
1 Phyrexian Hydra
1 Green Sun's Zenith
1 Sword of Feast and Famine
1 Carpet of Flowers
1 Phyrexian Colossus
1 Defense Grid
1 Greater Good
1 Vernal Bloom
1 Rampant Growth
1 Rhox
1 Brutalizer Exarch
1 Creeping Corrosion
1 Molder Slug
1 Tooth and Nail
1 Mycosynth Fiend
1 Fangren Firstborn
1 Exploration
1 Maul Splicer
1 Llanowar Elves
1 Fangren Pathcutter
1 Tornado Elemental
1 Glistener Elf
1 Quilled Slagwurm
1 Bellowing Tanglewurm
1 Blight Mamba
1 Asceticism
1 Plaguemaw Beast
1 Beast Within
1 Viridian Betrayers
1 Tel-Jilad Fallen
1 Natural Order
1 Quicksilver Amulet
1 Panglacial Wurm
1 Engulfing Slagwurm
1 Genesis Wave
1 Roaring Slagwurm
1 Living Hive
1 Grow from the Ashes
1 Verdant Force
1 Hickory Woodlot
1 Lotus Vale
1 Jungle Basin
1 Hollow Trees
27 Forest
1 Inkmoth Nexus
1 Heart of Yavimaya
1 Slippery Karst
1 Tree of Tales
1 Tranquil Thicket
1 Vorinclex, Voice of Hunger
Last but not least, Vorinclex's very hangry horde. With 42 creatures, including Vorinclex, this deck is the epitome of green, mean, and phyrexian. Its good that the deck has as many creatures as it does, because you want as many hits for your eventual Genesis Wave
Besides mana dorks, Carpet of Flowers
The creatures of the tangle aren't just big and dumb (although I did include a vanilla Quilled Slagwurm
Five praetors, five armies, which one will conquer? My personal favorite is Sheoldred, but I'm sure each deck can pull out a win out of nowhere. Hopefully, they are relatively balanced, although I'm sure tweaks may be necessary. Building five commander decks around each other was very difficult. And I have a newfound respect for Wizards design team.
I hope you all enjoyed this article, and maybe once this coronavirus is passed and conventions come back, we can play a game of Sheriff together and you can tell me what you think in person! For now, be sure to leave a comment or @ me on Twitter and tell me what you think.