Bant Midrange: The Ultimate Toolbox Deck
Now that Magic Arena has become the go-to format for most online Standard play, it's created a challenge for my monthly column. Since I've mentioned this before, I'll summarize briefly:
- Most Arena players have a relatively limited card pool to build their decks from, ESPECIALLY if they're free-to-play (by choice or necessity).
- I do invest some money into Arena for cards and events, but I too do not have a playset of every relevant card on Arena (although a spreadsheet that teaches you how to draft to facilitate collecting has been a big help to me as of late.
- Winning is fun. We should really try to win as often as we can.
So when I select decks to share with you every month, I try to keep card and collection limitations in mind. I want F2P players to benefit as much as Mythic grinders (which I'm not because I like sleep). Luckily for all of us, my current ladder addiction is not so much a pure decklist as much as a toolbox... a set of categories of cards that can be mixed and matched in order to still function with the cards that you actually own and can be improved or expanded whenever you open that sweet new mythic from a pack.
With that in mind, let's think about Bant Midrange for a second. Bant Midrange aims to use mana dorks and creatures with ETB effects to get to our big finishers as fast as possible and overwhelm the opponent with a huge board. This is also a great list to use on the best-of-one side because the cards can be modified to help you with your weakest (or most hated) matchups. You also get the benefit of being able to make multiple versions of the list...some more dependent on planeswalkers, and some more dependent on creatures. So rather than the usual format, let's talk about the categories of cards in the deck, and I'll share with you my list category by category.
Category 1: Mana Dorks
4 Llanowar Elves
4 Paradise Druid
2 Incubation Druid
We're trying to get our big stuff out on the board as fast as we can, so we play a whopping TEN creatures that make mana. Most of the standard lists only play eight dorks (the four elves and the four Incubation Druid
First, I'm not generally trying to evolve the Incubation Druid
Category 2: Finishers
3 God-Eternal Oketra
2 Hydroid Krasis
Here's where the limitations of your collection will come into play. I picked up a playset of Oketra early in the WAR lifecycle because I drafted a copy early and was convinced it was going to be a player in Standard for a while. I attempted a mono-white all-in version of an Oketra list early, but without the assurance of some evasion or a way to keep you alive it was really inconsistent, so it needed the copies of Hydroid Krasis
I'm trying to get Oketra out MORE than I'm trying to Krasis. This build WANTS Oketra and is constructed to take advantage of her abilities as a nearly-impossible-to-remove house that makes Super-Big-Gulp-sized zombies to run over the endgame. In fact, I could see the possibility of going 4-2 Oketra to Krasis and seeing how that goes.
But smoke 'em if you got 'em, and try the finishers that make you happy.
Category 3: Midgame Toolbox
4 Growth-Chamber Guardian
2 Deputy of Detention
2 Knight of Autumn
4 Frilled Mystic
These are the cards that are going to keep you alive in the midgame and affect the board. All four are essentially non-negotiable in some number. The Guardians not only get you some early board presence but can be good ways to get more cards into your hand to keep triggering Oketra. Deputy removes virtually anything in the early game that's going to cause you headaches like Conclave Tribunal
Knight does the same to any enchantments or artifacts as well as gaining you a bit of life against mono-red and mono-white, but the most important tool is Frilled Mystic
Category 4: Mana Base
4 Breeding Pool
1 Forest
4 Glacial Fortress
4 Hallowed Fountain
3 Hinterland Harbor
2 Sunpetal Grove
4 Temple Garden
No, you're not miscounting. I'm only playing 22 lands in this build. I'm sure this ends up biting me in the butt every once in a while, but because I'm not relying on a gigantic Hydroid Krasis
Category 5: Planeswalkers
2 Teferi, Time Raveler
1 Teferi, Hero of Dominaria
This is the category that I cut in order to move the deck towards what I enjoy playing. Most stock lists play a full SEVEN planeswalkers, with an additional Baby Teferi and a full playset of Vivien, Champion of the Wilds
Category 6: Proliferate Subtheme
1 Healer's Hawk
2 Merfolk Skydiver
4 Pollenbright Druid
1 Shalai, Voice of Plenty
When I was originally building this deck, I wanted lots of smaller creatures that would trigger Oketra in the late game. But as I played, I noticed that the deck really seems to like having +1/+1 counters on things and it's possible that we could take advantage of it. Since Oketra is a double-striker, she loves counters. Healer's Hawk
But the hidden star of this deck is Pollenbright Druid
There are certainly things that I'd like to mess around with in this list. Card draw is lacking outside of Hydroid Krasis
Oketra on!